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Heroes of Might and Magic V: Hammers of Fate Game Guide by gamepressure.com

Heroes of Might and Magic V: Hammers of Fate Game Guide

Table of Contents

Campaign 1, Mission 4 - Negotiations | Campaign 1 - Freyda's Dillema HOM&M V HOF Guide

Last update: 11 May 2016

This mission is divided into two parts. Don't act fast and take on all actions calmly.

Main tasks:

  • Talk to Dwarven garrison;
  • Fulfill Dwarves' demands;
  • Leave the land safely;
  • Freyda must survive.

Secondary tasks:

  • Get rid of rebels;
  • Take care of Hydras' unit (task for a key to the mine);
  • Get Greaves of the Dwarven Kings (mission from the Seer Hut).
Hero: Freyda will reach 27 level of experience maximally in this scenario - Campaign 1, Mission 4 - Negotiations - Campaign 1 - Freyda's Dilema - Heroes of Might and Magic V: Hammers of Fate - Game Guide and Walkthrough

Hero: Freyda will reach 27 level of experience maximally in this scenario. You will not be able to build inn in the castle, so she will be your only hero through the entire mission.

Bonus: As a starting bonus I advise choosing two Evil Champions. You will have enough gems and you don't have to be rush with Mage Guild. And these two additional units will increase the effectiveness of your army in the initial phase of land exploration.

The first part is about only exploration of the land. Explore the entire south (grassy field). You should have the main castle fully extended in a month.

You begin (1) with the good army and you should meet no strong resistance. Capture rebels' castle (2) and attain the first mission goal. Go now to the Dwarven gate (3). They will announce that you will be let in only after giving donation and only with defined number of forces. Well, 100 Conscripts, 80 Marksmen, 50 Squires, 30 Griffins, 15 Inquisitors and 5 Paladins must please you. And the last condition is not to have rebellious units in your army (the Fallen Angel, the Vindicator and Crossbowman.

The Fallen Angel will gladly join your army - same with every Haven unit colored red. - Campaign 1, Mission 4 - Negotiations - Campaign 1 - Freyda's Dilema - Heroes of Might and Magic V: Hammers of Fate - Game Guide and Walkthrough
The Fallen Angel will gladly join your army - same with every Haven unit colored red.

The second part takes place in the north. Dwarven lands are frosty region. You have no chances to win any battle here, because their powers are overwhelming (a few units on the border of the grass/snow are an exception). Spearwielders standing near Dwarven Stronghold are an exception. Head directly your main target (4).

Laszlo triggered off the war! Freyda decided to stand up to him. However she must first escape from the ice land. Head for portal direction (5). Before entering it pick up the Helm of the Dwarven Kings (x) from the ground. It is one of four parts of very mighty artifacts set. Each piece adds 4 points to different hero's statistics.

After the teleportation you will find yourself on northwest end of the map (6). Collect two parts of Dwarven set (x) and defeat the unit of Phoenixes (orange dot). The fight against them isn't heavy since you still have strong units. I mention that because you will get almost 20 thousands of experience for defeating them. Always try to hold the opponent on distance as long as possible (in this case it isn't possible unfortunately) because the smaller own losses the better.

Head south. There is a small hut (the black dot), where you can get some pieces of map uncovered at the cost of Greaves of the Dwarven Kings (you can find them in the place marked with (x) sign). However it makes no sense to rid of the artifact. You can open the passage visiting the key-keeper tent (7) or killing the Hydras unit (8). You will get the key to the Mine - Portal then which will transfer you to the eastern part of the map. Before you will fight final skirmishes join four Paladins to your army (blue dot). There is prison nearby. You will recruit additional 16 Paladins at the cost of two dwarven artifacts.

The last fight awaits you. Defeat local Dragons (they are slow - use it against them weakening them with the distance weapons. Also a Resurrection spell cast on the Paladins will be useful). One more east fight with Phoenixes (only a few units) and then you will be able to go through the gateway (9). Go down to dungeons and the scenario will end.

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