UNSC Vehicles | UNSC units
UNSC vehicles
Warthog
Cost: 150.
Required Technological Level: 0.
Where to train/produce: Fortress.
Required Free Population Slots: 1.
Starting Special Attack: squashing infantry.
A lightly armored, fast and nimble scout vehicle. Ag with infantry units, can collect discovered resource crates.
Scorpion
Cost: 500.
Required Technological Level: 2
Where to train/produce: Workshop.
Required Free Population Slots: 2.
Starting Special Attack: incendiary bombs.
The mainline UNSC vehicle. This tank is an armored, mobile weapons platform.
Cobra
Cost: 350.
Required Technological Level: 3.
Where to train/produce: Workshop.
Required Free Population Slots: 2
Starting Special Attack: changing Cobra into stationary artillery.
A counter-vehicle unit. Can enter Deploy mode and become an artillery unit that is effective against buildings.
Wolverine
Cost: 300.
Required Technological Level: 3.
Where to train/produce: Workshop.
Required Free Population Slots: 2
Starting Special Attack: volley.
A counter-air unit. This vehicle is fast, maneuverable, and covered with anti-air missile pods. Also effective against buildings.
Elephant (Cutter only)
Cost: 400.
Required Technological Level: 0.
Where to train/produce: Fortress.
Required Free Population Slots: 2.
Starting Special Attack: base deployment.
A turreted, mobile infantry training center that can be sent to forward battle positions.
Gremlin (Anders only)
Cost: 200.
Required Technological Level: 1
Where to train/produce: Fortress.
Required Free Population Slots: 1.
Starting Special Attack: electromagnetic pulse.
A combat support vehicle. Light armored and fires an EMP gun.
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