Vulture Drifts | Crystal Desert Guild Wars Guide
Last update: 11 May 2016
Vulture Drifts
T1, T2, T3 Teleporters
NOTE: To activate Teleporter you must use Teleporter Switches in right order. To figure it stay in the circle and notice the sequence of lightning of each Teleporter Switch.
01 Entrance to The Arid Sea
Karl Jakobs (Collector)
5 Massive Jawbones: Inscribed Staff (Energy +10, Chaos Dmg: 11-22, req. 9 Domination Magic, Two-handed), Deadly Cesta (Dark Dmg: 11-22, req. 9 Blood Magic), Fire Staff (Energy +10, Fire Dmg: 11-22, req. 9 Fire Magic, Two-handed), Holy Rod (Fire Dmg: 11-22, req. 9 Divine Favor), Crimson Carapace Shield (Armor: 16, req. 9 Tactics), Ascalon Bow (Piercing Dmg: 15-28, req. 9 Marksmanshop, Two-handed).
02 Teleporter
Kraviec the Cursed (Collector)
5 Iridescent Griffon Wings: Jeweled Chakram (Energy +12, req. 9 Inspiration Magic), Grim Cesta (Energy +12, req. 9 Soul Reaping), Scroll (Energy +12, req. 9 Energy Storage), Healing Ankh (Energy +12, req. 9 Healing Prayers), War Hammer (Blunt Dmg: 19-35, req. 9 Hammer Mastery, Two-handed).
03 Teleporter
Brandon Harlin (Collector)
5 Encrusted Lodestones: Jeweled Chalice (Energy +12, req. 9 Illusion Magic), Grim Cesta (Energy +12, req. 9 Blood Magic), Scroll (Energy +12, req. 9 Earth Magic), Protective Icon (Energy +12, req. 9 Protection Prayers), Battle Axe (Slashing Dmg: 6-28).
04 Entrance to Dunes of Despair
Uderit Ignis (Collector)
5 Jade Mandibles: Inscribed Chakram (Energy +12, req. 9 Fast Casting), Truncheon (Dark Dmg: 11-22, req. 9 Curses), Water Wand (Cold Dmg: 11-22, req. 9 Water Magic), Smiting Staff (Energy +10, Light Dmg: 11-22, req. 9 Smiting Prayers, Two-handed), Long Sword (Slashing Dmg: 15-22, req. 9 Swordsmanship).