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Gothic 3 Game Guide by gamepressure.com

Gothic 3 Game Guide

Table of Contents

Path of the Orcs | Three possible paths Gothic 3 Guide

Last update: 11 May 2016

Ardea

You start your journey in Ardea and you have no chance: you have to kill the Orcs here. Then follow Gorn to Reddock but you can't learn anything about Xardas here. Go to Cape Dun then.

Cape Dun

Earn the Orcs' respect here and talk to Uruk the leader of the city. Help him to find the rebel underground and destroy Reddock. Now you may go to Montera.

Montera

You can spend only a while here. You just learn about the shamans from Geldern and Silden (they may know something about Xardas). Go to Silden.

Silden

You don't have to spend a lot of time here (just like in Montera). Find Grompel the shaman and ask him about Xardas. He tells you to go north. This time you don't have to visit Faring because there is a pass to Nordmar near Silden.

Wolf Clan, Hammer Clan

Visit both clans and ask about Xardas. The Greypelt leads you to the Xardas tower.

Xardas tower

Meet the necromancer and listen to his story. Your job is to find the Adanos artifacts. Do it then.

Geldern, Trelis, Mora Sul, Al Shedim, Gotha, Fire Clan

A long road awaits you. You have to visit the same places I described when earlier but this time you have to do some quests in different way (you can't fight with the Rocs of course). When you get all artifacts go back to Madras.

Xardas tower

Talk to the magician and listen to his plans. Xardas wants do destroy all artifacts and god's elements in Myrtana. Do exactly what he says.

Go straight to the Hammer Clan. You have to reach their mine and put the artifacts to the furnace (with the magic stone you received from Xardas). Go back to the necromancer because it's not the end of the mission.

Next step is to take the god's elements from the leaders of the rebels and Hashishin: Rhobar and Zuben. And it means that you have to kill them both. Go to Vengard and Ishtar to do the job (when you kill them take artifacts belonging to Rhobar (the scepter of Varant) and Zuben (the staff of the Eternal Wanderer). Then go back to Xardas for his last orders.

It's time for you to leave this world. Escort Xardas to the magic portal, activate it (use the artifacts taken from Zuben and Rhobar), and enter the portal.

This is the end of the Orcs' path.

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