F.E.A.R. Video Game Series

Created by Monolith Productions studio, a series of first-person shooters (FPS) in the convention of psychological horror. Currently, the brand is owned by Warner Bros. and its development is handled by the Day 1 Studios development team.

The first installment of the series - F.E.A.R.: First Encounter Assault Recon was released in 2005 for PC, while its console ports hit players in 2006 (Xbox 360) and 2007 (PlayStation 3), respectively. Excellent reviewer ratings and good sales results encouraged developers at Monolith Productions to prepare two add-ons - F.E.A.R. Extraction Point (2006) i F.E.A.R. Perseus Mandate (2007). For the full-fledged sequel - F.E.A.R. 2: Project Origin fans had to wait until 2009. Later that year, the expansion - F.E.A.R. 2: Project Origin - landed on store shelves. F.E.A.R. 2: Reborn. It was also the Monolith Productions team's farewell to the brand. Further development of the series was entrusted by Warner Bros. to the Day 1 studio (which had previously cooperated on the production of F.E.A.R.: First Encounter Assault Recon.), which resulted in the game released in 2011 F.3.A.R.

See More

F.E.A.R. Series Evolution

2014

F.E.A.R. Online

2011

F.3.A.R.

2009

F.E.A.R. 2: Project Origin

2005

F.E.A.R.: First Encounter Assault Recon

F.E.A.R. Online

Action

October 17, 2014

A spin-off of the popular FPS game series intended for multiplayer play, which skillfully combined elements of modern sci-fi shooters with characteristic features of Asian horror films. The production was prepared by the Korean studio Inplay, and the work on the game used the source code, graphic elements and modified engine of F.E.A.R. 2. The action of the game takes place between the second and third part of the series and focuses on the struggle of heavily armed troops with beasts summoned by the heroine of the series, the demonic Alma.

F.E.A.R. Online

F.3.A.R.

Action

June 21, 2011

The third installment of the famous FPS in survival horror climates. The psychedelic Alma returns. This time we have to take the side not only of the protagonists, but also of the paranormal antagonists, who use their supernormal powers in the fight against their opponents. The game has an extensive mode for many players, allowing you to go through the campaign in cooperation mode.

F.3.A.R.

F.E.A.R. 2: Project Origin

Action

February 10, 2009

A direct sequel to F.E.A.R.: First Encounter Assault Recon – the warmly received combination of first-person shooter and survival horror, developed by Monolith Productions. This time you don’t play as the Point Man, the protagonist of the first game, but as Michael Becket, a member of the anti-terrorist squad called Delta. His main objective is to arrest the head of Armacham Technology Corporation. In the game you cross paths not only with various enemy soldiers, but also with Alma Wade – a young woman with paranormal abilities, who is directly responsible for the unexplained events taking place around you. The gameplay core in F.E.A.R. 2: Project Origin is combat. Skirmishes take place both inside buildings and across the devastated city. In battles you make use of a rich arsenal of weapons – from time to time you can even control a battle mech. What’s more, in order to give yourself a leverage, once again you can make use of the bullet-time mechanics. Apart from the single-player story-driven campaign, F.E.A.R. 2: Project Origin offers expansive online multiplayer. Another of the game’s assets is high-quality graphics.

F.E.A.R. 2: Project Origin

F.E.A.R. Files

Action

November 6, 2007

A set consisting of two games - F.E.A.R.: Extraction Point (the first supplement to the PC version) and F.E.A.R.: Perseus Mandate (the second independent supplement to the PeCet version of the program).

F.E.A.R. Files

F.E.A.R. Combat

Action

August 17, 2006

F.E.A.R. Combat is a free game for skirmishes on the Internet and the local network, which was released by Monolith Productions, Inc. in mid-August 2006. The program is no different from the multiplayer mode included in the basic version of F.E.A.R.: First Encounter Assault Recon, but it can be operated without the need for a commercial version of the product.

F.E.A.R. Combat

F.E.A.R.: First Encounter Assault Recon

Action

October 18, 2005

A combination of first-person shooter and survival horror developed by Monolith Productions. The game's protagonist belongs to the eponymous First Encounter Assault Recon – special anti-terrorist unit, which trains its members not only in conventional tactics, but also develops their paranormal abilities. The task before the protagonist is to take back the Armacham Technology Corporation from the hands of unknown criminals. In F.E.A.R.: First Encounter Assault Recon you explore various locations (the events take place both inside and outside the compound) and fight encountered opponents. In combat you can make use of an array of weapons as well as the aforementioned special abilities of the hero, spearheaded by bullet-time mechanics. The atmosphere of horror is created by the presence of Alma – a creepy mysterious girl responsible for paranormal events taking place around you. F.E.A.R.: First Encounter Assault Recon makes use of advanced physics simulation and sports detailed graphics.

F.E.A.R.: First Encounter Assault Recon