F.E.A.R.: First Encounter Assault Recon
FEAR
Release Date: October 18, 2005
Action, FPP, FPS, horror, co-op, shooters, PS Plus Premium, multiplayer, singleplayer, internet, LAN
Steam
A combination of first-person shooter and survival horror developed by Monolith Productions. The game's protagonist belongs to the eponymous First Encounter Assault Recon – special anti-terrorist unit, which trains its members not only in conventional tactics, but also develops their paranormal abilities. The task before the protagonist is to take back the Armacham Technology Corporation from the hands of unknown criminals. In F.E.A.R.
Last Update: October 30, 2005
First Encounter Assault Recon Game Guide & Walkthrough
Full walkthrough. F.E.A.R. (First Encounter Assault Recon) is an intense combat experience with rich atmosphere and a deeply intense paranormal storyline presented entirely in first person.
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The main pros of the game
- Innovative AI: The enemy AI is frequently praised for its advanced tactics, such as flanking, communicating, and adapting to the player's actions, which enhances the overall combat experience.
- Engaging Gameplay: The gunplay, particularly with the bullet-time mechanic, is highlighted as fun and satisfying. Many players enjoy the chaotic nature of firefights and the visceral combat.
- Atmosphere and Immersion: The game successfully creates a tense and eerie atmosphere, often described as claustrophobic and anxiety-inducing, contributing to its horror elements.
- Graphics and Sound Design: Despite its age, the graphics are still considered impressive for a game released in 2005, especially during slow-motion sequences. The audio design, including sound effects and music, is also well-received.
- Replay Value: The game offers a decent length of playtime (around 8-10 hours) and encourages exploration for hidden upgrades, which adds to its replayability.
The main cons of the game
- Performance Issues on Modern Hardware: Many users report significant performance problems, including low FPS and glitches, often requiring external fixes to play smoothly on modern systems.
- Repetitive Gameplay: Some players note that the gameplay can become monotonous, with similar environments and combat scenarios that lack variety over time.
- Weak Storytelling: While the story has interesting elements, it is often criticized for being poorly conveyed, with much of the exposition hidden in optional audio logs and laptops, leaving players confused.
- Limited Enemy Variety: The game features a relatively small pool of enemy types, which can lead to repetitive encounters.
The features or elements that are missing from the game according to users
- Improved Graphics and Controls: Some players wish for a graphical overhaul or smoother controls, especially regarding mouse sensitivity and aiming mechanics.
- Better Story Integration: There is a desire for a more coherent and engaging narrative experience that doesn't rely heavily on optional lore items.
- Multiplayer Features: Users mentioned that the lack of multiplayer options in the current version is disappointing, especially given the game's legacy.
- Controller Support: Several players noted the absence of native controller support, which could enhance accessibility and comfort for some gamers.
Summary
- Overall, while F.E.A.R. is celebrated for its innovative gameplay and atmosphere, it faces criticism regarding its performance on modern systems and storytelling execution.
Summary generated on:
GAMERS Score
Average score from 5601 votes. 76 players anticipated the game.
F.E.A.R.: First Encounter Assault Recon Description
F.E.A.R. is a first-person shooter designed by creators of Shogo: Mobile Armor Division, The Matrix Online and the No One Lives Forever series. The acronym F.E.A.R. stands for First Encounter Assault and Recon, which is a name of a special government military unit designed for fighting all kinds of terrorist acitivity. All members of the squad go through conventional training (shooting, melee combat, etc.), but are also trained in paranormal skills (e.g. superhuman speed, which works like the bullet-time in The Matrix movies).
The protagonist of F.E.A.R.: First Encounter Assault and Recon is a member of the eponymous group. He is sent with a dangerous mission to take back the Armacham Technology Corporation from the hands of unknown criminals.
When getting to know the game’s plot (written for 12 in-game hours) you explore not only suffocating interiors, but also large portions of a virtual metropolis, and you’re also able to use different means of transport (helicopter, car, etc.) as a passenger. The enemies encountered on your way are quite “clever”, thanks to advanced AI algorithms. You can bring them down using many different weapons..
The developers paid a lot of attention to overall realism and implemented complex physics simulation in their game. Apart from that, the team prepred detailed visuals, which successfully recreates the industrial setting of F.E.A.R.: First Encounter Assault and Recon. We should also mention the high level of interaction with the environment and other members of the five-person team: Rowdy Betters (leader), Jin Sun-Kwon (sniper), Spen Jankowski (support) and Douglas Holiday (sapper).
Last updated on January 24, 2020
6
GAMES
in F.E.A.R. Game Series
Game Series
F.E.A.R. Series
Created by Monolith Productions studio, a series of first-person shooters (FPS) in the convention of psychological horror. Currently, the brand is owned by Warner Bros. and its development is handled by the Day 1 Studios development team.
6 video games
F.E.A.R.: First Encounter Assault Recon Summary
Platforms:
PC / Windows October 18, 2005
PlayStation 3 April 20, 2007
Xbox 360 October 31, 2006
Developer: Monolith Productions
Publisher: Sierra
F.E.A.R.: First Encounter Assault Recon System Requirements
PC / Windows
Recommended: Pentium 4 3 GHz, 1 GB RAM, graphic card 256MB (GeForce FX5900 or better), 5 GB HDD, Windows 2000/XP
Game Expansions for F.E.A.R.: First Encounter Assault Recon
F.E.A.R.: Perseus Mandate
Expansion
Action
November 6, 2007
Perseus Mandate is the second addition to F.E.A.R.: First Encounter Assault Recon, a 2005 first-person shootout that was quite commercially successful. As with the first extension, TimeGate Studios, Inc., known mainly for its Kohan series, is responsible for the development of the program.
F.E.A.R.: Extraction Point
Expansion
Action
October 24, 2006
The destruction of the Origin research complex, together with the entire Auburn district, proved to be insufficient. Alma, the mysterious girl who fuelled our fear in F.E.A.R.: First Encounter Assault Recon, returns to sow death and destruction in the first official program extension entitled Extraction Point.