crafting PlayStation 3 Games
Show only rated games
Genres / Themes
Suggestions for you:
Browse genres/themes:
Your Selection:
Tomb Raider
Action
March 5, 2013
The tenth iteration of adventures of Lara Croft, released as a reboot of the original, cult action-adventure series - Tomb Raider. The game was developed by Crystal Dynamics Studios under the auspices of Eidos Montreal. Their goal was to re-imagine the heroine in a new, grittier way. The game is set on an island near the coast of Japan, where young Lara Croft came in search for relics of ancient civilizations. Unfortunately, she gets shipwrecked during a storm. The protagonist survives, but now she has to fight for survival in a mysterious, deadly place. As compared with the previous installments, the new Tomb Raider offers much greater freedom of exploration, and introduces some innovations in gameplay mechanics, such as crafting and a character progression system. The game is powered by the very efficient Crystal Engine, able to generate high quality visuals.
Rise of the Tomb Raider
Action
cancelled
Another installment in the popular series of action adventure games, once again developed by Crystal Dynamics, the studio that brought us the successful reboot of the franchise. In terms of plot, the game continues the story arcs started in the previous part. Again we accompany the young, although tougher and more ruthless, Lara Croft. Unlike in the previous game, this time we visit different parts of the world, exploring larger and more open places. As for the mechanics, the production combines the survival aspects of its predecessor with the exploration of the many tombs and catacombs, which is the hallmark of the series. The gameplay is therefore full of numerous stealth elements as well as purely arcade sequences, including open exchanges of fire. Lara also uses a number of brand new weapons and gadgets. Designed for eighth-generation console, the production features high-quality graphics, which represents an important rise in quality as compared to the previous parts of the series.
Mad Max
Action
cancelled
A TPP sandbox action game, based on the cult film franchise by George Miller. The production was developed by Swedish studio Avalanche in collaboration with Warner Bros. Interactive. The plot of Mad Max is not an adaptation of the blockbuster movie, presenting instead a completely separate story set in a post-apocalyptic world in the near future. Players get an opportunity to assume the role of the titular character. After losing his legendary V8 Interceptor, the hero traverses the wasteland in search of parts needed to construct a new vehicle. The creators provided the players with a large degree of freedom when it comes to exploration of the game world; they are also given a host of side quests to choose from. The visual side of Mad Max is a clear reference to the distinctive aesthetics of the movie.
Minecraft
Adventure
December 17, 2013
A sandbox game that defies classification, developed by the independent Mojang AB studio. Minecraft has been developed with the intention of unleashing the creativity of players, who can freely change the game's virtual world made from voxels (cubic blocks). The gameplay concentrates on terrain transformations, building structures, crafting items, and creating your own adventures. The game consists of two modes: a classic one, which allows for unending experience, and survival, in which we have to prepare to fend off monster assaults at night. In addition to single player, Minecraft also offers online multiplayer. The game from Mojang AB is distinguished by its unique retro visuals.
Terraria
Arcade
March 26, 2013
A sandbox platform game by indie studio Re-Logic, sometimes called the 2D version of the popular Minecraft. There is no set goal; your task is basically to shape the randomly-generated world around you. At first you only have a few basic tools, which allow you to dig and find resources, chop wood, and create simple structures. As the game progresses, due to the extensive crafting system, you discover better tools, allowing you to create advanced materials and to fight monsters. There are many possibilities in the game, and the only restriction is your own imagination. Terraria features a single player mode, but you can join forces with other players, thus gaining precious allies, who can help you with the more challenging tasks.
Dead Island Riptide
Action
April 23, 2013
A sequel to Dead Island, the bloody FPS survival horror released in 2011. The game was developed by Polish studio Techland with publishing support from Deep Silver company. Dead Island Riptide picks up where the first game left off. Although a few lucky survivors managed to escape the zombie-infested island of Banoi, they never managed to get home, as their ship crashed by the shore of another tropical island – Palanai. Unfortunately, the epidemic has reached this place too, and the heroes again have to face the hordes of undead. The game inherits the gameplay mechanics from its prequel, featuring FPS action combined with RPG elements, as well as a online co-op mode for up to four people.
Dead Island
Action
September 6, 2011
A first person survival-horror action game with cRPG elements. Dead Island was developed by Techland Studio, together with the Deep Silver company. The story features a tropical island, cut off from the world, where a zombie epidemic spreads out. Few remaining people are trying to survive and find a way to escape the living dead. Gameplay in Dead Island is built around exploration, completing quests, crafting useful items, and fighting undead opponents. This last element frequently features contextual weapons (sticks, pipes, etc.). Apart from the single player experience, the game offers multiplayer with several cooperative and competitive play modes.
Dead Rising 2
Action
September 24, 2010
Dead Rising 2 brings a continuation to a 2006 TPP action game developed by Capcom. In that game, the player faces hordes of bloodthirsty zombies using environmental objects and hand-crafted weapons. The second installment is set several years after the events of the original game, and the deadly virus has infected almost the entire United States. The player assumes the role of a former motocross champion Chuck Green, who travels to Fortune City (a town inspired by Las Vegas) in order to find a medicine for his daughter, as she has been infected by the virus. The player faces subsequent waves of the undead, using everything at hand. Apart from new locations and enemy types, the game introduces an opportunity to combine several items together to craft sophisticated tools of death. Contrary to the original game, Dead Rising 2 was released for the most important gaming systems, and additionally enriched with a few multiplayer modes.
Dead Rising 2: Off The Record
Action
October 11, 2011
Standalone expansion for Dead Rising 2 - open-world third-person action game with survival horror elements, created by Capcom in cooperation with Blue Castle Games studio. In this supplement photojournalist Frank West known from the first part of the series returns. Armed with his camera he goes to the town Fortune City. The main axis of the game is of course elimination of the hordes of zombies, which at one point can appear on the screen in thousands. In addition, our protoplasta has to perform a number of new tasks related to his profession.
How to Survive
Action
November 5, 2013
An action-adventure game with role-playing elements by indie studio EKO software. The main story campaign is set in an archipelago of four small islands near the coast of Columbia. This seemingly idyllic place turns out to be infested with ravenous zombies. The protagonists (you can choose from Abby, Jack or Kenji) need to rely on their determination and survival skills in this hostile environment. The gameplay of How to Survive features an open structure, giving you much freedom in the way you decide to complete the quests. There is a strong focus on survival aspects — the characters need to gather food and water, and also rest between battles with the undead. A simple crafting system allows you to create your own armor and useful items.
Atelier Sophie: The Alchemist of the Mysterious Book
RPG
November 19, 2015
Seventeenth installment in the Atelier series, created by the Japanese studio Gust, and a classic representative of the jRPG genre, featuring a turn-based combat system and a humorous and charming storyline. Plot-wise Atelier Sophie opens a completely new chapter in the history of the series and is unaffiliated with any of the previous installments. This time we become 16 year old Sophie – a novice alchemist who inherited two things after her late grandmother: a sizable workshop and a mysterious, talking book. One day, the book takes the form of a woman named Plachta and asks our heroine for help in recovering lost memories. Thus begins Sophie's adventure, during which she will explore numerous colorful locations, collect ingredients for alchemical recipes and fight with various creatures. One of the main novelties in the series is a day and night cycle, which significantly influences the type of encountered enemies and NPCs.
Don't Starve: Giant Edition
Action
June 23, 2015
Don't Starve is an action adventure game with elements of cRPG and strategy, for which Klei Entertainment studio is responsible. The game contains both the basic version of the game and its extension. In addition, the developers introduced a number of improvements to the interface, adapting it to cooperation with PS Vita.
Dragon Quest Builders
RPG
January 28, 2016
A spin-off game from the popular Dragon Quest series, developed by a subsidiary studio of the Square Enix company as fantasy jRPG with sandbox features. It takes place in the land of Alefgard, which has been the arena of a great conflict between humans and monsters. Eventually, humans suffer defeat, after their legendary hero falls into enemy trap, and their only hope for rebuilding the civilization is a young hero with astounding skills of creation, controlled by the player. Our task is to gather resources and use the hero’s powers to create items, castles, or even entire towns strengthening humanity, and occasionally face monsters in arcade battles. As befits an RPG game, character progression plays a crucial role in Dragon Quest Builders, as does creating weapons and armors for our hero.
Atelier Shallie: Alchemists of the Dusk Sea
RPG
July 14, 2014
Sixteenth installment of the Atelier series, produced by the Japanese studio Gust. The production continues the threads from previous games in the series (Atelier Ayesha and Atelier Escha & Logy), allowing players to play one of the two new heroines, starting their careers as alchemists and adventurers. The title introduces numerous novelties to the systems of world exploration and synthesis, as well as to the turn-based combat system.
Atelier Rorona Plus: The Alchemist Of Arland
RPG
November 21, 2013
Improved and extended by new features version of Rorona's Atelier: The Alchemist of Arland, released on PlayStation 3 in 2010. The title has completely new scenarios, a combat and alchemy system known from the latest installments of the cycle, as well as improved graphic design.
Atelier Escha & Logy: Alchemists of the Dusk Sky
RPG
June 27, 2013
Atelier Escha & Logy: Alchemists of the Dusk Sky is an RPG game by the Japanese studio Gust. Its characteristic feature is an extremely complex system of craftsmanship, which requires alchemical reactions and continuous expansion of the company's own laboratory.
Arland Atelier Trilogy
RPG
March 6, 2015
A set of three installments of the Atelier series, a popular jRPG/visual novel series developed by Gust Co. All three games – Atelier Rorona: The Alchemist of Arland (2009), Atelier Totori: The Adventurer of Arland (2010) and Atelier Meruru: The Apprentice of Arland (2011) - enable the player to assume the role of novice alchemists that are running their own alchemy practices in order to achieve story-led goals. The need for certain rare ingredients see us traverse various ruins and dungeons, often inhabited by various monsters. All three titles are characteristic for their pleasant and humoristic plot, as well as time limits that force us to plan our moves in advance.
Alien: Isolation - Lost Contact
Action
February 10, 2015
The fourth expansion to a first-person survival horror - Alien: Isolation, developed by Creative Assembly. Like the previous expansion to the game (Safe Heaven), the Lost Contact DLC is a variation of the game’s Survivor Mode. However, in this particular DLC, the player returns to the Sebastopol space station and assumes the role of Axel. Gameplay mechanics build on the exploration of a new map, which now includes private Lorenz quarters and the station’s backup power generator area. The mission introduced by Lost Contact is divided into 10 challenges and features significantly higher difficulty level resulting from the fact that this time around the players have to fight off enemy waves of androids, humans and the Alien itself. In comparison the previous Alien: Isolation expansions, Lost Contact significantly stands out - during the mission, players have a lot of ground to cover. Moreover, should one fall in battle, he has to start all over, since he failed to complete the task he was assigned with. What makes it all slightly easier is the ability to construct useful items - this includes some new weapons such as a revolver or a crossbow. For completing this new mission, a player is rewarded with various items and perks.
Alien: Isolation - The Trigger
Action
March 3, 2015
Alien: Isolation - The Trigger is the fifth and final DLC for the science fiction horror game Alien: Isolation developed by Creative Assembly. This DLC is available for the game's season pass owners, but can also be bought separately. The expansion takes place prior to the events of the main game. We play as Ricardo, who, along with his supervisor, tries to remove a xenomorph from Sewastopol's deck. The Trigger does not introduce any new game modes or features and focuses on the already known Survivor mode. We explore three previously inaccessible areas of Sewastopol, with the disabled robot storage being one of them. All the time we have to hide from the murderous alien creature and the less, but still, dangerous androids. The entire expansion is a nice challenge for those who like survival because the new maps are filled with narrow corridors where it's difficult to find a hideout. The Alien that hunts us moves fast and is extremely responsive to any kind of activity or action we take.