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Command & Conquer: Red Alert
Strategy
November 9, 1996
The continuation of the enthusiastically-received RTS title from the Westwood Studios company. In contrast to the purely fictional storyline of its predecessor, this time the developers have decided to provide the players with an alternative version of reality, in which Stalin decides to “liberate” the world from the hands of imperialists and subjugate it to Soviet authority. After we declare our allegiance we can either assault the West under the red banner or fight in the ranks of the Allies and try to withstand the Soviet onslaught. This decision will have huge impact on our gameplay experience, as both factions have completely unique types of units and armaments, which also results in slightly different playstyles and strategies. The arsenal of doomsday devices which we have at our disposal has also been made much more realistic in comparison to the production’s archetype; however, there is no shortage of various weapon prototypes, such as the Tesla coil which electrocutes nearby enemies. Each of the campaigns consists of fourteen diversified missions, while those looking for an even greater challenge can try their strength in the multiplayer mode.
Command & Conquer (1995)
Strategy
October 15, 1995
Command & Conquer (1995) is a legendary RTS, developed by an experienced American studio, Westwood – the people behind such classics as Eye of the Beholder, The Legend of Kyrandia or the worshiped Dune II. The action of this game takes place in the near future, where two factions – a terrorist organization, Brotherhood of Nod, and Global Defense Initiative – are fighting for influence. The stakes are high – global peace, and control over an invaluable resource – Tiberium. Each faction has its own set of buildings and units, among which there are infantry units, APCs, heavy tanks, fighter jets, or hovercrafts. The mechanics are based on Dune II, although the tactical layer and the AI have been significantly improved. The game is complimented by cinematic cut scenes, which comprise a 40-minute FMV. And let’s not forget about the multiplayer.
Constructor
Strategy
October 1, 1998
A humorous economic strategy in which we take control of our own construction company, and our goal is to compete ruthlessly with the industry's competitors. By building appropriate workshops and houses for rent, we try to slow down the development of our rivals by means that are not necessarily in line with the law.
Railroad Tycoon II
Strategy
January 31, 2000
Railroad Tycon II is a continuation of the excellent economic strategy of 1991. The player takes on the role of an entrepreneur who wants to build a railway empire. Its basic tasks include, among others, laying out railway routes, obtaining funds for investments and fighting against competition. Developers from PopTop Software studio took care of a large number of scenarios for solo games and a fully functional multiplayer game mode.
Magic: The Gathering - Battlemage
Strategy
November 1, 1996
Hybrid turn-based strategy and RTS, based on the Magic: The Gathering card game license. The player takes on the role of one of the mighty mages and ends up on the continent of Corondor, where he takes part in a war for influence with other wizards. The title has both a multiplayer Duel mode and a feature campaign in which we try to gain control over the whole land.
Sid Meier's Civilization II
Strategy
January 30, 1999
A sequel to the extremely successful turn-based strategy game Sid Meier's Civilization. Like in the first installment, our goal is to create a global empire through the advancement of army, economy and politics. Going from the year 4000 B.C. up to the distant future, the player can lead one of the 21 playable nations to its glory. Unlike its predecessor, the sequel allows the player to modify the rules of the game, like choosing the opponent, setting victory conditions, or changing the shape of the world. Also, there are two scenarios available: one set in the times of the Roman Empire and the other during the Second World War period. The civilization's development begins with the establishment of a settlement, its gradual expansion and the production of military and civil units. Subsequently, the player chooses the form of government and diplomacy, trade, technological investment and so on. Victory can be achieved in many ways: eliminating all opponents, cultural domination, or sending a colony spaceship to Alpha Centauri. The game comes with a map editor.
Carnage Heart
Strategy
January 31, 1997
A futuristic turn-based strategy in which the player plays the role of the robot unit commander. Unlike other games of this type, in Carnage Heart the user has no direct control over their machines. Instead, he must program them in advance in such a manner, that in clashes they are able to cope without anyone's help.
Theme Park World
Strategy
March 22, 2000
Theme Park World is an economic strategy developed by the team at Bullfrog Productions to play the role of the director of a virtual theme park. The player can not only manage the amusement park, but also design its attractions, and even visit it and play in it.
Worms: Armageddon
Strategy
November 30, 1999
Worms: Armageddon is an extended version of the cult turn-based strategy, Team 17 Software. The creators remained true to the original Worms gameplay, but added new fun modes, additional weapons and accessories for the title games. Along with the release of the game, WORMNET network service servers were also launched, allowing for multiplayer clashes via the Internet.
Populous: The Beginning
Strategy
November 30, 1998
The third installment of the popular strategic series, which was one of the precursors of the genre commonly known as the "simulator of the god". The game brings a lot of novelties, including for the first time presenting the action in full three-dimensional.
Warhammer: Dark Omen
Strategy
April 7, 1998
Warhammer: Dark Omen is a real-time strategy (RTS) with cRPG elements, whose action is set in the reality of the popular fantasy universe. The player takes on the role of captain of mercenaries Morgan Bernhardt, leading his troops to fight against the hordes of darkness. The title was produced by Mindscape under license from GamesWorkshop.
Ogre Battle: The March of the Black Queen
Strategy
September 27, 1996
Hybrid JRPG and a strategy game in which we travel across the continent of Zetegenia to overthrow the bloody rule of the emperor. While we move around the tactical map in real time, clashes involving various units (from humans to mythical creatures like griffins or vampires) take place in turn-based mode. Depending on our actions, history can end in one of thirteen ways.
Warhammer: Shadow of the Horned Rat
Strategy
November 1, 1996
Warhammer: Shadow of the Horned Rat is Mindscape's real-time strategy (RTS), set in a popular fantasy universe. The player directs the mercenary commander Morgan Bernhardt and leads his troops to fight the orcs. The mechanics of the game is based on the Warhammer Fantasy Battle system.
X-COM: Terror from the Deep
Strategy
December 1, 1996
A continuation of UFO: Enemy Unknown, a cult-classic science-fiction turn-based game from 1994, created by Microprose. The action of X-COM: Terror from the Deep takes place 40 years after the events known from its predecessor, in which the titular organization managed to defeat the alien invaders. As it turns out, some of the shot down alien vessels had fallen into the oceans, where the alien remnants created underwater bases, deciding to commence another invasion from the ocean depths. As the commander of X-COM, the player has to build and develop underwater bases, and then create new troops, which will intercept alien vessels, destroy their crews, and deliver samples for the scientists. In comparison to its predecessor, the gameplay in X-COM: Terror from the Deep hadn’t changed much, but the game employs an improved interface and an updated graphic engine. The number of alien species has also been increased, as well as the set of technologies, weapons, and equipment that can be used by our forces.
Warcraft II: The Dark Saga
Strategy
August 31, 1997
Console version of Warcraft II real-time strategy: Tides of Darkness, including tasks from Beyond the Dark Portal. The production allows the player to lead the forces of people or orcs in a bloody war of domination over the land of Azeroth. User tasks include building a base, collecting raw materials, developing an army and destroying enemy forces. The console edition contains many improvements compared to the version released for personal computers.