elements of strategy PlayStation 1 Games

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elements of strategy
Command & Conquer: Red Alert - Retaliation

Command & Conquer: Red Alert - Retaliation

PlayStation

Strategy

August 28, 1998

Stand-alone addition to Command and Conquer real-time strategy: Red Alert. The production includes content offered by Counterstrike and The Aftermath add-ons for personal computers. In addition, the title offers film interludes never before available.

Dragonseeds

Dragonseeds

PlayStation

Strategy

August 6, 1998

Strategy with elements of the action game, developed by Jaleco Entertainment. At Dragonseeds we put up our dragon to fight in the arena and gradually climb up the career ladder. Winning the next duels we gain money that we can use to buy new weapons for our charges; the reptile itself also grows in strength, which allows it to face more and more powerful opponents.

Yu-Gi-Oh! Forbidden Memories

Yu-Gi-Oh! Forbidden Memories

PlayStation

Puzzle

December 9, 1999

A card game developed by Konami, based on the license of the popular anime. In Yu-Gi-Oh! Forbidden Memories players follow the fate of Atem and Yugie - a pharaoh trying to save his kingdom from danger and his descendant from modern times.

Sentinel Returns

Sentinel Returns

PCPlayStation

Puzzle

January 1, 1998

Original puzzle game, maintained in an abstract style. Developed by Hookstone Sentinel Returns is a continuation of Sentinel from 1986. Players take on the role of being aware of the task of defeating the title Sentinel, which they can only achieve if they are above him.

Trap Runner

Trap Runner

PlayStation

Action

August 6, 1998

Action game enriched with tactical elements, in which players take on the role of agents fighting against each other in three-dimensional arenas. Although in Trap Runner we can use melee attacks and firearms, the basic weapon used by the heroes are murderous traps, which become invisible to enemies when set up.

One Piece Mansion

One Piece Mansion

PlayStation

Puzzle

June 21, 2001

A puzzle game with elements of strategy, in which we play the role of an apartment building manager. Individual residents of the block of flats have their own needs and habits, which has a negative or positive impact on their neighbours. Our task in One Piece Mansion is to arrange individual people in such a way that everyone feels happy.