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Sentinel Returns (PS1 cover
Game Box forSentinel Returns (PS1)

Sentinel Returns

Original puzzle game, maintained in an abstract style. Developed by Hookstone Sentinel Returns is a continuation of Sentinel from 1986. Players take on the role of being aware of the task of defeating the title Sentinel, which they can only achieve if they are above him.

Puzzle | FPP | elements of strategy | experimental/art | singleplayer

Sentinel Returns Release Date

01Jan1998

PS1 PC

developer: Hookstone publisher: Psygnosis

Games similar to Sentinel Returns

Constructor

Landmaker

Kula World

Sentinel Returns is a sequel to Sentinel from 1986 and a logic game developed by Hookstone, under the watchful eye of the original dev, Geoff Crammond. The title was published by Psygnosis.

Story

In Sentinel Returns the players take on the role of a consciousness whose task is to defeat the title Sentinel - a mysterious being with the features of abstract sculpture and an organic colossus, which constantly scans the environment in search of objects underneath it, which could be absorbed (this also applies to the existence controlled by us). Fortunately, we also have such abilities, which we must use to the disadvantage of our adversary, trying at all costs to absorb it and take its place.

Mechanics

During the game in Sentinel Returns we observe the action from first-person perspective. The competition takes place in more than six hundred and fifty locations; due to the fact that we cannot move around freely (and in order to perform the task set before us, we must be above Sentinel), during the game we must constantly absorb the objects underneath us (like trees and stones). In this way, we accumulate energy enabling us to build towers, on top of which we put robots called Synthoids, and then we teleport our consciousness to them.

However, it is complicated by the fact that Sentinel is constantly looking at the whole area (which direction it is looking at a given moment is shown by the indicator in the upper right screen), and when it notices us, we only have a short moment to react before we are absorbed. In addition, with time, smaller guards with similar abilities enter the arena, who is also a deadly danger for us.

Technical aspects

Three-dimensional visuals of Sentinel Returns adopt a highly abstract style. As a curiosity, the PlayStation 1 version is one of the few games released for the console that use the PlayStation Mouse.

Last updated on 31 January 2018

Game mode: single player  

Age restrictions Sentinel Returns: Good for all ages.

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