4 xVideo Games5
Video Games Encyclopedia by Gamepressure.com
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Browse the Encyclopedia by genre and tags. Each game has one main genre: Action, Fighting, Puzzle, Adventure, RPG, Sports, Strategy, Simulation, Party, Racing, Arcade. You can search multiple tags and filter games by platforms, scores, or release dates.
Distant Worlds: Legends
Strategy 23 November 2011
Second extension to the space strategy 4X Distant Worlds. The add-on introduces, among other things, a new system controlling independent characters, additional conditions for victory and an extended technology tree. The interface has also been improved and the maximum map sizes have been significantly increased.
Distant Worlds
Strategy 25 March 2010
Advanced RTS with space action. With each new game, a new galaxy is generated that fills up with tens of thousands of planets, beings and objects. Our task is to settle new colonies and to cooperate or compete with other inhabitants of space. Although the game has two-dimensional graphics, the size of its world and the capabilities of the included editor are very impressive.
Distant Worlds: Return of the Shakturi
Strategy 16 December 2010
The first addition to Distant World, a strategy embedded in the reality of sci-fi. In the vast world of the game we deal with exploration, expansion and elimination of enemies. The colonies have been improved, as well as the technological tree. The game also refreshed the interface, in which several new features were introduced.
Armada 2526: Supernova
Strategy 15 April 2011
An addition to the futuristic turn-based strategy - Armada 2526. It introduces new planets and star systems, inventions and trading options. In addition, two new races have entered the game world, and the gameplay has been enriched by a novelty in the form of an extensive trading system.
Sid Meier's Civilization
Strategy 21 April 1991
The first installment of the cult economy simulation strategy game series that lets us lead the development of a chosen civilization through millennia. In Sid Meier's Civilization, we start out in 4000 BC and guide our nation to the futuristic times of space colonization. The player can choose the path of peaceful development, concentrating their efforts on science and culture, or focus on military conquest — both ways can lead a skillful leader to domination over competing nations.
Sid Meier's Civilization III: Play the World
Strategy 05 November 2002
An official expansion for the third installment of the cult turn-based strategy game series by Sid Meier and his newly established studio, Firaxis Games. Sid Meier's Civilization III: Play the World is based on the gameplay mechanics of the vanilla game. Therefore, we still lead a chosen civilization to domination over others by conquest, cultural development, or strong economy.
Space Empires IV
Strategy 09 November 2000
Space Empires IV is the fourth installment of the highly acclaimed series of turn-based strategies in the realities of science fiction. The player takes control of one of the interstellar civilizations, and his task is to achieve domination in the Universe. The game, created by Malfador Machinations studio in cooperation with developers from Shrapnel Games, is very complex and is addressed mainly to experienced players.
Civilization: Call to Power
Strategy 31 March 1999
An alternative version of the cult "Civilization" which was not prepared by the creator of the series, i.e. Sid Meier. In production we play the role of the leader of one of the available nations and we care about its development. The authors decided to introduce a lot of new ideas to the game and at the same time resigned from a few classic solutions. Despite this, the game deserves attention because it contains a large number of units, wonders, buildings and technologies.
Master of Orion III
Strategy 25 February 2003
Master of Orion III is the third part of the highly popular series of turn-based strategies in the climates of the opera house. The action of the game has been set in the distant future. The player takes control of one of the galactic civilizations, and his task is to develop and expand into the Universe. Developers from the Quicksilver Software studio have anticipated the possibility of solo or multiplayer gameplay via LAN or the Internet.
Sid Meier's Civilization II: Fantastic Worlds
Strategy 20 July 1997
The second official expansion pack to Sid Meier’s Civilization II. With the second expansion, the developers at Microprose have created a dozen or so scenarios set in fantasy and science fiction universes. Sid Meier's Civilization II: Fantastic Worlds adds nineteen missions set in the worlds of mythology (Midgard, Atlantis), literature (e.g. from the novels of Jules Verne), and other Microprose franchises (Master of Magic, Master of Orion, X-COM).
Galactic Civilizations II: Dread Lords
Strategy 21 February 2006
The second entry in a great strategy games series created by Stardock Corporation. It uses new and fully three-dimensional visual engine.
Master of Orion
Strategy 12 January 1993
Master of Orion is a strategy game developed by Simtex Software, which allows you to become the leader of one of the ten races. The task of the program is very simple: to colonize as many circuits as possible and eliminate all the competitors who will stand in your way.
Polaris Sector
Strategy 22 March 2016
A science-fiction 4X strategy game and the debut project of SoftWarWare, a Russian studio. The action of Polaris Sector takes place in the eponymous area of the space where powerful factions fight for resources and territory. In the game, we assume control of a completely new nation that has just begun to build its position, and our task is to transform it into a true empire.
Last Days of Old Earth
Strategy 07 June 2016
A science-fiction turn-based 4X strategy game created by Auroch Digital. Last Days of Old Earth concentrates on a vision of future, when the Sun began to dim and a substantial part of the Earth froze over, forcing the remainders of humanity to travel to relatively warm areas near the equator. What is even worse however, is that a faction of hostile robots called the Automata appeared on the surface of the planet. Automata had been created by a long-extinct civilization for unknown purposes.
Galactic Civilizations III: Mercenaries
Strategy 18 February 2016
The official expansion to 2015's Galactic Civilization III, the third entry in the turn-based 4X strategy game series from Stardock studio. Mercenaries continues the story of a great galactic war between humans and the merciless Drengin Empire. When, due to the prolonged conflict military, the resources of both factions begin to dwindle, they decide to bolster their ranks by hiring freelancers.
Planar Conquest
Strategy 02 February 2016
A 4X strategy game by the Polish developer, Wastelands Interactive, created as an improved version of their 2015's game, World of Magic. Planar Conquest is set in a typical fantasy universe inhabited by various races. However, the story is marginal and the game is focused on a never-ending struggle for dominance, waged using sword and magic. Gameplay mechanics draw inspiration from Master of Magic, the cult strategy game by Micropose.
Dawn of Andromeda
Strategy 04 May 2017
Set in science-fiction realities, a 4X strategy developed by independent studio Grey Wolf Entertainment from Portugal. The action of Dawn of Andromeda takes place in the distant future in the titular galaxy that serves as an arena for the rivalry between various civilizations of different cultures.
Endless Legend: Shifters
Strategy 07 April 2016
Another paid expansion for a fantasy 4X strategy game Endless Legend. The title of the expansion refers to the new, playable race of Alayi, characterized by unique ability to transform during winter, adapting to this harsh season. Alayi are also closely connected with a new resource, called Pearls of Auriga, which can be sacrificed on special altars to modify effects of winter. This allows us to make use of weather to our advantage during battles.
Hero Generations: ReGen
Strategy 18 August 2016
Turn-based 4X strategy game set in fantasy world, with RPG and roguelike features. It is an improved version of Hero Generations, and both titles have been produced by Heart Shaped Games. The story of Hero Generations: ReGen takes place in classic fantasy world, with the players’ task being guiding their characters and help them their fulfill ambition of going down in history.
Sid Meier's Civilization Revolution 2
Strategy 02 July 2014
A side installment belonging to the legendary series of turn-based strategy games that use the name of Sid Meier as a trademark. While the previous Civilization Revolution was created mainly for the more popular home consoles, Revolution 2 was developed specifically for mobile device and PlayStation Vita owners. Similar to the previous installments, the game casts the player in the role of a leader in control of a civilization of their choice. The player's goal is to achieve global domination.
M.O.R.E.
Strategy TBA
The 4X turn-based strategy in science fiction reality, referring to the classics of the genre. The Polish team IdeaLcenter from Katowice is responsible for its creation. In M.O.R.E. the player's task is to explore the galaxy, develop their own empire and expand, often requiring the use of military force.
Starpoint Gemini 2
Strategy 26 September 2014
Sequel of the warmly received production of Little Green Men studio, which combines features of traditional 4X strategy with elements of RPG and space simulator. The plot of the game takes us back to the vast universe of Gemini and tells the continuation of the story begun in the first installment of the series. The axis of the action is the conflict between the ruling Empire and the rival rebels, called the Gemini League.
Sudden Crisis
Strategy canceled
Set in the realm of science fiction, sandbox MMO strategy, loosely inspired by the work of Isaac Asimov (Foundation cycle). The game takes place in an open world, fully shaped by the actions of the players, and our task is to create a powerful star empire. Depending on your preference, this can be achieved through diplomacy, intelligence, economic power or military power.
Empire: The Deck Building Strategy Game
Strategy 13 November 2013
A fantasy-based 4X strategy with card game elements. The player leads an empire created by barbaric tribes. Its task is to bring them to bloom and then protect them from falling for as long as possible. Game was produced by independent studio Crazy Monkey.