Strategy Video Games88
Strategy games. Victory depends here on player’s strategy and tactics. Main task is to control resources (e.g. troops, civil workers) in order to defeat an enemy or achieve some other goal. The gameplay can be turn-based or in real time (RTS). Specific types of strategy games are economic games and so called ‘tycoons’.
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Disciples II: Gallean's Return
Strategy 17 June 2004
Disciples II: Gallean's Return is a package of extensions to the 2002 Disciples II: Dark Prophecy strategy. The set includes two official additions - Disciples II: Light Watchdogs and Disciples II: Darkness Servants. Strategy First developers have prepared new campaigns and scenarios, multiplayer maps, as well as a revised AI, a revised player interface and an improved board editor.
Call to Power II
Strategy 15 November 2000
The second installment of a series of turn-based strategies which are Activision's response to the Sid Meier's Civilization series. Our task is to conquer the world and create the largest empire in history. To this end, we manage the development of cities, discover new areas, develop technology and take care of the economy.
Fields of Fire
Strategy 10 April 1997
Real time strategy with RPG elements, produced by Empire Interactive studio. The action takes place during the American wars of the 17th century. We take part in various battles, thanks to which we gain experience for our hero, engaging in more and more difficult storyline threads and tasks to perform. The game has a multiplayer mode.
Gruntz
Strategy 05 February 1999
Gruntz is a strategy produced by Monolith Productions studio with elements of action and logic game. The player's task is to help the friendly creatures - the title Grounds - get out of the cave into which they jumped fleeing from the dangerous Clan of the Discontented and safely return to their kingdom in the land of Groan.
Industry Giant
Strategy 20 March 1997
Economic simulator thanks to which you can test your business management skills. Our responsibilities include sourcing raw materials by organising transport networks on land, at sea and in the air, building factories and marketing our products. We also have to deal with merciless competition.
North vs. South
Strategy 10 April 1997
You can recreate the course of the Civil War. Take on the role of General Lee, the leader of the Confederate army, or General McClellan, and lead the army of the Yankes.
Theocracy
Strategy 30 March 2000
Theocracy is a real time strategy (RTS) produced by Ubisoft's development team, the action of which was set in the realities of 16th-century Central America. The player takes control of one of the Aztec tribes and tries to develop his country militarily and economically in order to repel the attacks of the Spanish conquistadors.
Start Up 2000
Strategy 12 September 2000
Start-Up 2000 is an economic strategy produced by Monte Cristo studio, in which players direct the activity of companies from the latest technologies. The creators tried to reproduce the market rules as realistically as possible and anticipated many scenarios of events that a modern company can experience.
Tribal Rage
Strategy 10 February 1997
Tribal Rage is a postapocalyptic real-time strategy (RTS), created by TalonSoft's development team. The action of the game was set in 2030, and the players direct the actions of one of the 6 fighting for raw materials and the survival of the factions. The creators took care of a random element, which makes the single-player campaign always have a different course, as well as the possibility of competition in multi-player mode.
Army Men: Toys In Space
Strategy 13 October 1999
The third game from the series of real-time military strategies (RTS), whose heroes are plastic soldiers. This time the player has to help Sergeant Sarge and the Greens in defeating the Golden ones who allied with aliens. The game was produced by The 3DO Company's development studio.
The Gladiators
Strategy 20 October 2002
The Gladiators is a real time strategy (RTS) with cRPG elements produced by Eugen Systems development studio. The action is set in a universe combining the climate of science-fiction and fantasy. The plot shows the struggle of three factions fighting for the throne after the late Emperor. The player takes on the role of the leader of one of the parties and tries to tip the scales of victory to his advantage.
Dark Planet: Battle for Natrolis
Strategy 19 March 2002
A real-time strategy taking place in the distant future. Three nations: People, Sorin and Dreil; they are fighting for domination. The action of the game takes place in a fully three-dimensional environment with dynamically changing weather conditions and a constant passage of time.
Crusader Kings
Strategy 18 April 2004
A sequel to the 2001 strategy game Europa Universalis II, which focused on a 400 years period between 1419 and 1820. Crusader Kings can be considered a prologue of the previous standalone installment of the franchise, taking place earlier and allowing us to lead the European nations in the years 1066-1419. Like its predecessor, Crusader Kings is a faithful simulation of the period, taking into account diplomatic, social, military, religious and feudal relations.
Lords of the Realm III
Strategy 14 March 2004
Lords of the Realm III is the third installment of a series of strategy games with RPG elements, created and developed by Impressions Games studio. The action was set in the Middle Ages, and the player takes control of one of the then states and tries to bring about its blossoming and domination. Unlike earlier versions of the cycle, the game in Lords of the Realm III takes place exclusively in real time (RTS).
Star Control 3
Strategy 30 August 1996
A cosmic strategy in which we are faced with great battles of starships, colonization of planets, construction of mines, extraction of raw materials and other duties serving the welfare of our nation.
World War II: Frontline Command
Strategy 02 May 2003
World War II: Frontline Command is a Bitmap Brothers real time strategy in the realities of World War II. The action of the game was set on the western front in the years 1944-1945. The player takes on the role of commander of the Allied troops and has the opportunity to face 25 missions prepared by the creators.
Sid Meier's Civilization III: Play the World
Strategy 05 November 2002
An official expansion for the third installment of the cult turn-based strategy game series by Sid Meier and his newly established studio, Firaxis Games. Sid Meier's Civilization III: Play the World is based on the gameplay mechanics of the vanilla game. Therefore, we still lead a chosen civilization to domination over others by conquest, cultural development, or strong economy.
Zoo Tycoon: Marine Mania
Strategy 22 October 2002
Tycoon Zoo: Marine Mania is the second official extension to Tycoon Zoo's economic strategy. This time, developers from Blue Fang Games studio decided to allow players to build a virtual oceanarium. The supplement introduces, among others, 20 species of marine animals, 21 types of underwater organisms and plants and five toys useful for demonstrations with dolphins.
Forge of Freedom: The American Civil War 1861-1865
Strategy 29 November 2006
Forge of Freedom is a game by Matrix Games about the Civil War. The action of the game takes place in the years 1861-1865, and the player can take control of the Union (North) or their opponents, i.e. the Confederated States of America (South). The authors used their own engine, known from Crown of Glory: Europe in the Age of Napoleon, published in 2005.
Treasure Planet
Strategy 13 November 2002
Real-time strategy from Disney Interactive released on the occasion of the premiere of an animated film of the same title. Both the film and the game are a modern version of science fiction, Robert Louis Stevenson's classic adventure novel Wyspa Skarbów.
Racing Team Manager
Strategy 06 March 2008
A complex strategy, in which we play the role of the head of a professional racing stable. We employ drivers and additional staff, sign contracts with sponsors and take care of the technological development of the team.
Lock's Quest
Strategy 08 September 2008
Hybrid real-time strategy, RPG and tower defense production, in which the player's task is to protect the sacred artifacts from the temptations of opponents. The pillar of the game is the construction of defensive towers and the construction of various traps, as well as active participation in clashes with successive waves of opponents, in the skin of the title character - Lock.
Total War Eras Collection
Strategy 30 June 2006
Collector's edition of the first three installments of the popular Total War series by Creative Assembly published by SEGA, along with their official expansions. The Total War Eras Collection includes Shogun: Total War with The Mongol Invasion expansion pack, Medieval: Total War with Viking Invasion expansion pack, and Rome: Total War with Barbarian Invasion expansion pack.
Stratego: Next Edition
Strategy 05 June 2008
Late: Next Edition is an electronic version of a board strategy game known since 1960, which under the name L'attaque entertained people already before the First World War.