Strategy Video Games81
Strategy games. Victory depends here on player’s strategy and tactics. Main task is to control resources (e.g. troops, civil workers) in order to defeat an enemy or achieve some other goal. The gameplay can be turn-based or in real time (RTS). Specific types of strategy games are economic games and so called ‘tycoons’.
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Browse the Encyclopedia by genre and tags. Each game has one main genre: Action, Fighting, Puzzle, Adventure, RPG, Sports, Strategy, Simulation, Party, Racing, Arcade. You can search multiple tags and filter games by platforms, scores, or release dates.
Frontline Tactics
Strategy 26 October 2012
A tactical turn-based game that allows you to lead a small troop of soldiers and take part in a bloody armed conflict. We are carrying out a series of missions in the fictitious state of Fahrahn to annihilate a rebellious faction that threatens national interests. The game has extensive network functions and is based on the free to play financial model.
King's Bounty: Warriors of the North
Strategy 26 October 2012
A strategy set in a fantasy world, part of the King's Bounty series. We play the role of Olaf, who challenges the hordes of undeads flooding the northern territories of Endoria. We assemble an army, develop the skills of the main character and fight turn-based clashes in the company of powerful Valkyries.
Kingdom Quest
Strategy 25 October 2012
Facebook social game with the main emphasis on economic aspects. We rule the kingdom taking care of its rapid development. To this end, we obtain raw materials, build buildings, produce goods and sell them profitably in local shops, thus gaining funds for further investments.
A Game of Dwarves
Strategy 23 October 2012
Real-time strategy, in which we play the role of the prince of dwarves supervising the development of the underground settlement. Our subordinates are able to extract raw materials, dig pits and tunnels, erect buildings and conduct scientific research. We use all this to create the defensive structures needed to repel the attacks of monsters.
Elemental: Fallen Enchantress
Strategy 23 October 2012
The first expansion pack to the turn-based strategy game Elemental: War of Magic developed by Stardock (the creators of the Galactic Civilizations series). The player is invited into a fantasy world, where they assume the role of a ruler of one of the kingdoms, and is tasked with expanding their influence and building their own nation. Elemental: Fallen Enchantress expansion pack greatly modifies the gameplay mechanics by introducing a series of changes.
Kingdom Conquest II
Strategy 20 October 2012
Kingdom Conquest II is a mobile strategy with RPG elements. Players take on the role of rulers of small nations and must take care of and develop the state, organize the economy and train armies, and then use them to fight turn-based battles with artificial intelligence or other users. At the same time, each commander has a team of heroes and their missions were carried out in the form of an action known from RPGs.
RollerCoaster Tycoon 3D
Strategy 19 October 2012
RollerCoaster Tycoon 3D is the next installment of the popular strategic and economic series in which we manage a modern amusement park. This is the first edition of the cycle on the Nintendo portable console.
AI War: Ancient Shadows
Strategy 19 October 2012
AI War: Ancient Shadows is the fourth addition to the extended space strategy, AI War: Fleet Command, Arcen Games studio. Enlargement introduces the Champion - modular giants that are a new hope for a mankind on the verge of extinction. It also enriches the game with new galaxies, map types, units and an unplayed mini-fraction.
Stronghold Kingdoms
Strategy 17 October 2012
A side entry in the Stronghold series, created and developed by Firefly Studios. The game is a free-to-play MMO with microtransactions and, just like any other game from the series, it takes the players into a dark, medieval world, in which they have to create their own kingdoms. During the game we can join one of European countries and political groups and we can establish our status by getting special honor points.
Crusader Kings II: Legacy of Rome
Strategy 16 October 2012
The second expansion to Crusader Kings II: Dark Ages, a successful strategy game released in 2012 by Paradox Interactive. As the name suggests, Crusader Kings II: Legacy of Rome concentrates on the legacy left by the Roman Empire. The expansion allows the player to assume the role of the ruler of the Byzantine Empire or its part.
Rise of Europe
Strategy 16 October 2012
A browser-based economic strategy, the action of which takes place in Europe during the Renaissance. At the head of one of the three famous families: Medici, Fuggers or Tudors, we take care of the economic and military development of our country, leading the family to fame and domination on the old continent.
Arena Wars 2
Strategy 12 October 2012
The second part of the real time strategy, in which the main focus was on dynamic action and multiplayer fights. In the game we move into the near future to take part in the spectacular sport of the future: the battles of the army of robots. During the skirmishes we don't have to build bases and collect raw materials - instead, we focus only on combat operations.
Worms: Revolution
Strategy 10 October 2012
Another installment in a series of popular arcade-strategy games. Revolution references the older titles in the series, which was initiated by Team 17 back in 1995. Similar to the previous installments, the combat is turn-based and the player's goal is to exterminate the opposing team with a massive number of sophisticated, and sometimes silly, weapons and gadgets. Despite relying on a classic formula, the creators introduced several new features to the game.
Empire: Four Kingdoms
Strategy 10 October 2012
Mobile adaptation of the popular browser strategy entitled Goodgame Empire from 2012. The game focuses on building cities and competing and/or forming alliances with other players. This is the work of Goodgame studio.
XCOM: Enemy Unknown
Strategy 09 October 2012
A science-fiction turn-based strategy game that came out as a reboot of the cult series, UFO: Enemy Unknown, launched back in 1994 by Microprose. This new title was created by Firaxis Games, a studio founded by Sid Meier. The story of XCOM: Enemy Unknown does not follow any of the plotlines started by its predecessors. Instead, it tells a new story of the war between humans and an aggressive alien race.
Farming Giant
Strategy 05 October 2012
Farming Giant is an extensive economic strategy published by UIG Entertainment. The player takes on the role of an entrepreneurial farmer whose ambition is to dominate global food production. The creators took care of the complex mechanisms of the game economy and the extensive tree of technologies to be developed.
Anno 2070: Deep Ocean
Strategy 04 October 2012
An official expansion for the 2011’s economic simulation game, Anno 2070, developed cooperatively, just like the vanilla game, by two German studios: Blue Byte Software and Related Designs. Deep Ocean introduces a new civilization level, thanks to which the technological faction was enriched with a previously unavailable social class of geniuses.
Strategic Command World War I: Breakthrough!
Strategy 01 October 2012
A challenging basic version of the game extension to the first turn-based strategy, Strategic Command World War I 1914-1918 The Great War. Plugin introduces 20 campaigns (new and improved versions of current ones) and some improvements to the rules of the game.
Zafehouse: Diaries
Strategy 28 September 2012
Zafehouse: Diaries is a post-apocalyptic horror game in the convention of strategy, cRPG, adventures and textbooks. The title was produced by the Australian studio Screwly. The player directs the actions of a randomly selected, 5-person group of people who try to save themselves from death from zombie hands. The user interface takes the form of an interactive logbook in which the effects of the actions taken are presented.
Cortex Command
Strategy 28 September 2012
An unusual mixture of a strategy game and a platformer. The game is set in the future and the player assumes the role of an entrepreneur that excavates gold on a distant planet. One's tasks are to gather the valuable ore and compete against both unfriendly aliens and other gold-seekers. Cortex Command was created by Data Realms - an independent developer.
Beastie Bay
Strategy 28 September 2012
Beastie Bay is an economic strategy with RPG elements. The player builds a city on a wild island, which requires the construction of buildings, the management of raw materials and taking care of the needs of the inhabitants. At the same time, he organizes expeditions during which he fights enemies and catches creatures, which he then trains and uses in subsequent battles.
Carrier Command: Gaea Mission
Strategy 27 September 2012
Carrier Command: Gaea Mission is a strategy set in the climate of a distant future. In the game we play the role of the commander of the title "aircraft carrier", carrying a lot of smaller vehicles, mostly for combat purposes. The essence of the game is therefore the fight - it is determined by the plot of the game.
Might & Magic: Heroes VI - Danse Macabre Adventure Pack
Strategy 27 September 2012
The second official expansion to 2011 game Might and Magic: Heroes VI developed by Limbic Entertainment. The storyline of the expansion titled Danse Macabre revolves around the character of Sandro the Great Lich (a necromancer known from one of the expansions to Heroes of Might and Magic III), who has returned and seeks vengeance on the land of Ashan and its Dragon Gods.
Nahverkehrs-Manager 2012
Strategy 27 September 2012
Public transport simulator is an economic strategy with elements of city construction simulation, which is the responsibility of the German Stonehill Games studio. The player plays the role of a road manager, and his task is to provide the inhabitants of a virtual metropolis with a fully functional public transport system.