Level of difficulty and its impact on the number of credits earned Forza Horizon 4 Guide and Tips
Last update: 08 October 2018
In this chapter you will learn how to set a number of different difficulty level options and how they affect the game in Forza Horizon 4. We will give you advice on how to choose the best realism in driving and the skills of your NPC opponents. Also, we have provided information on how all these mentioned elements affect the amount of credits earned.
Difficulty level settings
The difficulty level settings can be found in the main menu. By adjusting the game elements, you can increase the number of credits you earn for participating in races by as much as 125%. Riding with such settings can be very difficult and tiring, and winning with artificial intelligence is almost impossible. So we recommend finding a golden mean between comfort of playing and some challenge, as numerous prize draws still bring a vast income of credits.
Drivatar difficulty
The proficiency of artificial intelligence has 8 levels. Each of them increases the number of credits by 5% - so there is 40% bonus to gain. It is definitely worth to forget about the first two or three options and test your opponents' speed only from the fourth level - above average. It is worth noting that the last level is called unbeatable.
Driving assists
You can use the programmed settings or decide on each of the following options separately, which is a better solution.
Braking
<br>You can choose between Artificial Brake Assist, ABS or deactivated ABS. The first option should be discarded immediately. ABS is quite an optimal solution, especially since in Forza Horizon 4 we don't race on the track and usually don't try to cut the hundredths of a second on the lap. The number of credits can increase up to 15%.
Steering
Choose between assist, normal or simulation. The first, of course, is an option for the youngest or real newcomers, the normal one may be useful when using the keyboard. In case of a pad or steering wheel it is worth to ride at the simulation level, especially that the driving model in the game is quite friendly. There are 10% more credits to gain.
Stability control
Similar effect to the TCS. The system brakes single wheels in slippage to maintain the direction of movement. You can gain 10% credit bonus, but it should only be turned off when drifting.
Shifting
Traditional choice: automatic or manual, or even with the use of a clutch. The latter is only worth choosing if you have the right steering wheel with a set of pedals and not necessarily during dynamic races. You can have up to 5% (manual) or 10% (clutch) credit bonus.
Driving line
The track displays a dynamic line, which at first shows the direction according to the GPS settings and secondly indicates with color the place where you have to brake before cornering. You can turn it on permanently, only before corners, or turn it off. Since in Forza Horizon you drive on a network of regular roads that are difficult to learn by heart with braking points (like on a racetrack), the optimal solution is the "only corners" option. Do this to earn 10% credit bonus.
Damage & tyre wear
If you choose the no-damage model, the car will look and behave like new. Cosmetic damage has a form of body bruises and the biggest inconvenience: a spider web of broken glass on the windscreen while driving with a camera in the cockpit. The simulation model has a number of faults due to collisions with hard obstacles or other cars, which will cause an uncontrollable drift during a simple ride. The car can be repaired at a festival point, at your home or by using the appropriate option in photo mode.
Rewind
The rewind option is a very convenient tool if you make a big mistake during a race - a mistake on the road or a frontal crash. It allows you to scroll through the time and restart from an earlier moment, without having to repeat the whole race. Turning it off and blocking it gives you as much as 15% more credit bonus.