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Fallout 3: The Pitt Game Guide by gamepressure.com

Fallout 3: The Pitt Game Guide

Table of Contents

Prologue - QUEST 1: Into the Pitt - part 2 | Prologue F3: The Pitt Guide

Last update: 11 May 2016

You can take your time exploring the area and collecting additional equipment, but sooner or later you'll have to talk to Werhner. He can be found in the north-east, next to a large gate. Approach the gate and he'll automatically talk to you. Wernher will inform you that you'll be on your own from now on. I'd strongly recommend that you choose the first response from the list [#7] and your character will ask him whether he can smuggle a small weapon into The Pitt. Wernher will offer you a choice between a knife and a .32mm pistol. The latter seems like a better idea, because you'll find a lot of ammunition for the pistol and you won't have any problems getting your hands on a good weapon after you've lost your equipment. Ignore the fact that Wernher didn't give you the item right away, because it will be added to your inventory automatically soon enough.

[#7] - Prologue - QUEST 1: Into the Pitt - part 2 - Prologue - Fallout 3: The Pitt - Game Guide and Walkthrough
[#7]

Start moving forward. You won't have to be too careful here, because you shouldn't encounter any hostiles right away. If you take your time to explore the area you'll find a few stimpacks (carriage) and RadAway's (southern wall). Check the inside of a destroyed building if you want to [#8], however you would have to be ready to defend yourself against three wildmen. You can find them on the upper levels, so you must use the stairs to get to them. There's a bed here if you need to heal your injuries before moving on.

[#8] - Prologue - QUEST 1: Into the Pitt - part 2 - Prologue - Fallout 3: The Pitt - Game Guide and Walkthrough
[#8]

You may finally proceed towards the bridge. Don't even think about swimming to the other shore, because the area is highly toxic and you would die almost instantly. The bridge is your only choice, but it won't be as easy as it seems. The biggest problem is that there are A LOT of landmines on the bridge [#9] and it'll be up to you to disarm them. It shouldn't be a problem, as long as you're moving carefully. Watch out for the landmines located on the outside balconies of the bridge, because you may not notice them. As for expanding your equipment, you may decide to collect the mines, however it wouldn't do you any good, because you'll lose your things very soon. Watch out for two guard dogs as well. Kill the animals with a gun or a good melee weapon.

[#9] - Prologue - QUEST 1: Into the Pitt - part 2 - Prologue - Fallout 3: The Pitt - Game Guide and Walkthrough
[#9]

The final phase of crossing the bridge will also require you to deal with an enemy sniper. He can be found on an upper balcony. You've got two choices here - you can kill him with a similar weapon from a larger distance or you can try getting closer to him. If you're interested in close combat, find a small platform located to your right [#10]. Choosing it will allow you to get to the upper balconies. There are a few items near the sniper, but nothing worth mentioning. Keep moving forward and you'll eventually notice new slaves running towards you. Make a stop and wait for the slaves to trigger nearby landmines. If you've already acquired a slave outfit you may ignore them. Otherwise inspect their bodies looking for such an item. You may now wear the outfit, however it won't be necessary, because you'll gain access to the inner areas of The Pitt either way.

[#10] - Prologue - QUEST 1: Into the Pitt - part 2 - Prologue - Fallout 3: The Pitt - Game Guide and Walkthrough
[#10]

Make sure that you're far away from the minefield before putting on a new outfit. Proceed to your right and start heading towards a large checkpoint. Open the main gate. You'll now have to decide on how you want to get to the Downtown area. There are two main solutions:

1) You can begin shooting at the raiders the second they let you in [#11]. I have to warn you - they're well equipped and armored, so it won't be easy to defeat them without losing too much health and ammunition. Once they're gone use a passageway leading directly to Downtown. Sadly, you're going to be surprised by a much larger group when you get there. Reddup and his men will stun you without giving you any chances of fighting back. You'll regain consciousness in a different area and without your equipment. Notice that Midea has started talking to you. She won't be pleased by your actions and she'll tell you that you should have been more discrete.

2) You can initiate a conversation with Mex and tell him that you've came here to join the raiders. The only good thing about this solution is that you won't be attacked by him and the other guards. Aside from that, everything else will stay the same, because you'll be knocked unconscious the second you've arrived at the Downtown area.

[#11] - Prologue - QUEST 1: Into the Pitt - part 2 - Prologue - Fallout 3: The Pitt - Game Guide and Walkthrough
[#11]

3) The best solution in my opinion is to lie to Mex that you're one of the slaves and that you've decided to return after an unsuccessful escape. Clearly you'll have more chances of convincing him if you're wearing a slave outfit, but even without one it shouldn't be hard to convince him to believing in your story [#12]. Proceed to a gate leading to Downtown. This time you won't be attacked by anyone and you won't be interrupted by Midea. Instead of searching for her remain near the start area and observe a few slaves being executed by a raider.

It doesn't matter how you'll decide to play out the conversation with Mex, because you'll still end up in Downtown and without your equipment. The only exception is going to be the camouflaged weapon smuggled for you by Wernher. This is where the introductionary quest will come to an end.

[#12] - Prologue - QUEST 1: Into the Pitt - part 2 - Prologue - Fallout 3: The Pitt - Game Guide and Walkthrough
[#12]
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