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Essays 31 December 2019, 10:55

VR 2.0. 2020 in video games industry - what future holds?

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When the fashion for virtual reality glasses begun, many gamers approached this trend with caution, keeping in mind how quickly the craze for similar technology ended last time, in the nineties. They complained about the lack of big games, problems with nausea, the high price.

Despite the fact that PlayStation VR is technologically behind the competition, these virtual reality glasses worked best on the market and most actively popularized this type of gaming. - What Happens in Video Games Industry in 2020 - dokument - 2019-12-30
Despite the fact that PlayStation VR is technologically behind the competition, these virtual reality glasses worked best on the market and most actively popularized this type of gaming.

And yet, despite numerous problems, VR has survived and paid off as something more than just a fad. Although the sales of the Oculus Rift or HTC Vive were not exciting, these accessories performed well enough for the technology to be well established in the market. Technically inferior, but clearly cheaper and reliably supported Sony PlayStation VR coped well, convincing several million players to the technology (exactly 4.2 million in March). Encouraging further development.

PlayStation 5 will be fully compatible with the PS VR, but according to a growing number of rumors, Sony is already working on the next generation of the technology. The PlayStation VR 2.0, backed by the power of the next-gen console can not only offer a much better virtual experience, but also be more convenient to use – as it might be wireless.

Half-Life is a brand that has a real chance to popularize virtual reality among skeptics. - What Happens in Video Games Industry in 2020 - dokument - 2019-12-30
Half-Life is a brand that has a real chance to popularize virtual reality among skeptics.

In parallel to Sony's plans, Valve also unexpectedly committed to VR. By announcing Half-Life Alyx, a high-budget spin-off of the iconic FPS series, the company gave a clear signal that it intends to take this technology seriously and that we will find more than just low-budget, simple games sufficient for an hour or two of fun. Thanks to a double offensive from both sides, in 2020, the virtual revolution will finally be able to realize.

Michael Grygorcewicz

Michael Grygorcewicz

He first worked as a co-worker at GRYOnline.pl. In 2023 he became the head of the Paid Products department. He has been creating articles about games for over twenty years. He started with amateur websites, which he coded himself in HTML, then he moved on to increasingly larger portals. A computer engineer, but he was always more drawn to writing than programming, and he decided to tie his future with the former. In games, he primarily looks for stories, emotions, and immersion that no other medium can provide - hence, among his favorite titles, are games focusing on narration. Believes that NieR: Automata is the best game ever made.

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