Disco Elysium. Disco Elysium. A subjective list of the best moral systems

Hubert Sledziewski

Disco Elysium

Each choice matters because it tells what kind of person we are. - Moral systems in games that I remember the most – document – 2022-06-25
Each choice matters because it tells what kind of person we are.
  1. Genre: RPG
  2. Release year: 2019

ZA/UM studio took a slightly similar approach in their masterpiece, Disco Elysium – albeit on a completely different scale. There's no good and bad here either; there are only shades of gray reflecting whether the fallen cop will plunge deeper into madness or seek a better tomorrow for himself. We create the image of the protagonist through the actions we take and statements we choose to say. The game constantly monitors the attitude of our character and often confronts us with what we said or did – sometimes even using it against us.

How? For example, by making it impossible to obtain a testimony from a witness we previously offended in an ideological dispute. Here I will quote the words of my friend Carl, who stated that...

There is no such thing as a morality system in Disco Elysium, because the game constantly challenges your morality, regardless of your choices. Why is that? And because moral choices are equated there with supporting specific political options. Each decision makes you more communist, more fascist or more, well, moralist.

But the moralist is usually treated as a naïve idealist in the game, so if you play too kind-hearted a policeman, don't be surprised when the game calls you a self-pitying mourner and a hypocrite (because moralizing talk from a guy who only drank, was aggressive and lived like a bum for most his life can be worth only so much).

Karol Laska

  1. You can read more about Disco Elysium in our encyclopedia

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October 26, 2018

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Author: Hubert Sledziewski

Has been writing professionally since 2016. He joined Gamepressure.com five years later - although he has known the service since he had access to the internet - to combine his love for words and games. Deals mainly with news and journalism. A sociologist by education, a gamer by passion. He started his gaming adventure at the age of four - with a Pegasus. Currently, prefers PC and demanding RPGs, but does not shy away from consoles or other genres. When he's not playing or writing, he enjoys reading, watching series (less often movies) and Premier League matches, listening to heavy music, and also walking the dog. Almost uncritically loves the work of Stephen King. Does not abandon plans to follow in his footsteps. However, he keeps his first "literary achievements" locked away deep in a drawer.