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Essays 02 August 2020, 22:54

author: Darius Matusiak

Crash Bandicoot 4: It's About Time. Smash Hits Inbound! The Best Upcoming Games of 2020

Table of Contents

  1. Release date: October 2, 2020
  2. Genre: TPP platformer
  3. Platforms: PlayStation 4, Xbox One

What will Crash Bandicoot 4: It's about Time be?

Here's another return for the iconic brand after almost as long a hiatus as Microsoft's Flight Simulator. Crash Bandicoot 4 is a direct sequel to the 2007's third installment of the series. The three villains we trapped in that game somehow managed to get out and wreak chaos in the universe again. On top of that, it has created a huge hole in the space-time continuum. Playing as the ubiquitous Crash, one will have to thwart their plans again.

Merry and colourful

The fourth part of Crash attracts attention with extremely colorful, cartoon-like visuals. Here it all encourages you to keep jumping, spinning pirouettes, going around nooks and crannies, and picking up what you can. With Crash as the protagonist, exploration can be as interesting as it is to fight the bosses that appear every now and then. Other playable characters (not just Bandicoot) will also be introduced, and there also will be an occasional change of perspective to two-dimensional. It's going to be a lot of fun.

  1. More about Crash Bandicoot 4: It's About Time

WHY AM I WAITING?

Activision has been proving for several years that it has a good "feeling" of forgotten mascots from the first PlayStation. Crash Bandicoot N. Sane Trilogy and Spyro Reignited Trilogy have proven to be phenomenal remakes of classic platformers, and Crash Team Racing Nitro Fueled is probably the only card game that can stand a chance against the Mario Kart series. It's About Time will be a test of whether Activision studios can do as well with creating such games from scratch as they can remaster the classics. I believe it will be OK – the trailer tempts with a great visual setting, rumors say there will be a lot of levels to jump through, and it also seems that the creators have no intention of trying too hard on the mechanics (which once almost caused the crash of Crash).

Michael Grygorcewicz

Darius Matusiak

Darius Matusiak

Graduate of the Faculty of Social Sciences and Journalism. He started writing about games in 2013 on his blog on gameplay.pl, from where he quickly moved to the Reviews and Editorials department of Gamepressure. Sometimes he also writes about movies and technology. A gamer since the heyday of Amiga. Always a fan of races, realistic simulators and military shooters, as well as games with an engaging plot or exceptional artistic style. In his free time, he teaches how to fly in modern combat fighter simulators on his own page called Szkola Latania. A huge fan of arranging his workstation in the "minimal desk setup" style, hardware novelties and cats.

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