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Essays 16 August 2022, 14:00

author: Darius Matusiak

Heroes of Might and Magic. What Happened to Heroes of Might and Magic, or Biggest Ubisoft IPs We're Slowly Forgetting

Table of Contents

  1. Genre: turn-based RPG strategy
  2. How long have we been waiting: 7 years

Heroes III is a cult-classic title. . . Don't expect a large publisher to plan his release calendar based on sympathies for a given title, but fortunately, from its appearance in the 1990s, Heroes of MIght and Magic is a cult-classic title all over the world. At the time, it engaged with its beautiful hand-drawn 2D graphics and fulfilling turn-based gameplay.

Ubisoft obtained the rights to this brand in 2003, i.e. at the time of the release of the expansion pack to the fourth installment of Heroes. Later, we received "five" and further ahead, the sixth entry, but the title was slightly changed to Might & Magic: Heroes. Aside from various spin-offs and the related series developed by a different company, from which Heroes emerged i.e. King's Bounty, the last title in the series was Might & Magic: Heroes 7 released in 2015, with two more expansions receiving a release in 2016.

Our reviewer had something to say about "seven":

Overall, the game received somewhat average ratings. It was praised for the atmosphere and maintaining the spirit of the series, but bugs, poor performance, and terrible cut-scenes were listed as downsides. So far, no installment has managed to beat the iconic "three", widely recognized as the best in the entire series. And its already seven years since the release of "seven". This would be a good time to announce a new title taking place in this universe. Best so it has turn-based battles like the original, but all remaining aspects modernized so we don't complain that we got an old game with next-gen hardware requirements.

  1. More about the Heroes of Might and Magic series

Darius Matusiak

Darius Matusiak

Graduate of the Faculty of Social Sciences and Journalism. He started writing about games in 2013 on his blog on gameplay.pl, from where he quickly moved to the Reviews and Editorials department of Gamepressure. Sometimes he also writes about movies and technology. A gamer since the heyday of Amiga. Always a fan of races, realistic simulators and military shooters, as well as games with an engaging plot or exceptional artistic style. In his free time, he teaches how to fly in modern combat fighter simulators on his own page called Szkola Latania. A huge fan of arranging his workstation in the "minimal desk setup" style, hardware novelties and cats.

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