Mechanics of exploration and conquest. Does Assassin's Creed need serious changes? Our thoughts versus Ubisoft dev

Mechanics of exploration and conquest

True, there are several new tricks, but the rest is somehow strangely familiar... - 2015-10-16
True, there are several new tricks, but the rest is somehow strangely familiar...

Sure, each subsequent edition of Assassin's Creed involves a new scenery and storyline, but the system implemented at the beginning of the series is used to this day. No matter which part (except for the first) we launch, we can be sure that we'll find boxes that emit a distinctive sound, ladies of the night standing in the streets, hidden items in strange places and other familiar elements. When taking over or liberating individual districts, we must beat the leader of the opposing faction, and even the occasional synchronization by climbing the highest point in the area seems to be a thing that’s here to stay forever. These are of course the characteristic, recognizable features of the franchise that make it stand out against the competition and make the players feel at home, but in the life of every series comes a moment when all the "well-known elements" become tiresome and no longer bring joy. After all, how many times can we chase a thief who snatched a purse? At some point we simply ignore the constant presence of such "time-fillers". One might say: "Those who played one part of Assassin's Creed, played them all"... and frankly, such a statement wouldn't be far from the truth. There are people for whom mechanics that have been almost identical for years are not bothersome at all – some even like it this way – while others die of boredom. And it is the latter group that should serve as incentive for the authors to introduce at least several significant modifications to the game. We didn't get any comment from the devs on this subject.

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