Editorials Reviews Previews Essays Worth Playing

Essays

Essays 12 September 2019, 11:39

author: moir

Margonem. The most challenging MMO RPGs on the market

Table of Contents

IN A NUTSHELL

  1. Developer: Garmory Games Studio
  2. Release date: 26 February 2006

What is Margonem?

Created by a Polish studio Garmory, this browser-based MMORPG was originally the subject of the master's diploma of one of the authors. The group of students met in 2006 at a university, where they first developed the project in spare time, to eventually turn it into a full-blown game with the increased interest of players.

Why is it worth playing?

The game is two-dimensional and at first glance looks more like a glorified, fantasy version of Tibia. This game is almost a garden-variety representative of the genre – there are hundreds of quests to complete, and ten times as many monsters to kill. The most significant element here is the death mechanics – depending on your experience level, each death requires a certain amount of time for the character to come round.

Interestingly, the developers explain almost all the mechanics that govern the gameplay on their website (including exact formulas and values). There's also a few words on the genesis of the story, which is totally original and inspired by legends and fantasy books.

Main feature: death requires you to wait a certain amount of time to respawn

World of Warcraft

World of Warcraft

EVE Online

EVE Online

Albion Online

Albion Online

Tibia

Tibia

Lineage II

Lineage II

Ultima Online

Ultima Online

EverQuest

EverQuest

Margonem

Margonem

Realm of the Mad God

Realm of the Mad God

See/Add Comments