Before venturing forth... a team of eight people must be assembled. 6 things Diablo IV could learn from Diablo II
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Let's make one thing clear. The campaign in Diablo part one and two is a cool thing, as it provided an interesting story experience (for some reason channels like Game Lore Dash with its huge section dedicated to Sanctuary have thousands of viewers) – but not that cool to keep players playing it for 20 years. Nope. At the heart of every Diablo is the cooperative multiplayer mode. Of course, the atmosphere of terror evaporated even in the first part of the journey, because the laughs, snacks and beer do their job, but such a game has a different charm... And why limit it to only four companions?
Diablo 3, which came out when computers were already much more powerful than back in the days of Diablo 2, only allowed players to play in teams of four. Seems like a lot, seems like fun, but in Diablo 2 we could go on a crusade in a party of eight. Of course, it was a bit chaotic and all difficulty counters were going crazy, but if we had a big, compact team, there were really cool actions, synergies and spectacular battles (especially when there was more than one necromancer...) with not so overwhelming enemy forces. Blizzard, come on, sometimes we have more than four friends in our lives – and we even align our calendars so that we can kick Diablo's horns off.
Why are you so insistent on these four-person teams? Because in Diablo 4 we will look into the usual dungeons only in this lineup. Sure, we'll enter some of the activities, like the world bosses, with an army of co-players, but come on, let's traverse as much of the game as possible with a larger team than the limiting four. The most important game in the series should teach you something in this regard! If not for the premiere, then maybe consider increasing this limit at least in some patch or addon.