Umbrella Corps. Most disappointing games of previous generation

Darius Matusiak

Umbrella Corps

  1. Developer: Capcom
  2. Release date: June 21, 2016
  3. Platforms: PlayStation 4, PC Windows
  4. Metacritic average: 38/100 (users: 2.5/10)

Counter Strike in the Resident Evil universe! If a universe is popular, fans will accept anything related to it. That's the assumption made by the developers of Umbrella Corps - a spin-off to the famous horror series. Instead of a story set in the world of murderous zombies, we got an online shooter - in the world of murderous zombies of course. The AI-controlled living corpses were only the backdrop for the dynamic clashes of mercenary teams. Nonetheless, the game also has a single-player mode. Unfortunately, just like the previous spin-off - Resident Evil: Operation Raccoon City - this one did not click with both players and reviewers.

Where did Umbrella Corps go wrong?

"A blow to the heart of the Resident Evil fans"," shame for the series " – these words, among others, were often present in the Umbrella Corps reviews. The game turned out to be all about the money - a production that, apart from the well-known universe, offered nothing thought-out or refined. Even the issue of character movement mechanics was criticized, not to mention the bad shooting feelings or the completely ill-thought-out presence of zombie bots.

Both animations and camera were faulty. The multiplayer was chaotic and messy, and the single-player campaign consisted only of shooting dumb AI zombies without a single thought. Umbrella Corps was a poor patchwork of bad ideas and poorly executed gameplay mechanics. Strange that after such a flop Capcom managed to restore the series to its former glory, releasing great part seven and a sensational remake of RE2. Sometimes it's better to skip the spin-offs.

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Darius Matusiak

Author: Darius Matusiak

Graduate of the Faculty of Social Sciences and Journalism. He started writing about games in 2013 on his blog on gameplay.pl, from where he quickly moved to the Reviews and Editorials department of Gamepressure. Sometimes he also writes about movies and technology. A gamer since the heyday of Amiga. Always a fan of races, realistic simulators and military shooters, as well as games with an engaging plot or exceptional artistic style. In his free time, he teaches how to fly in modern combat fighter simulators on his own page called Szkola Latania. A huge fan of arranging his workstation in the "minimal desk setup" style, hardware novelties and cats.