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Essays 01 January 2020, 16:30

Diablo III. 11 good games whose plot is nonsense

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After a disastrous mid-2012 launch and various scandals related to controversial solutions, Diablo 3 has somehow managed to redeem itself enough in the eyes of the community to be considered a contemporary classic. However, the legendary studio couldn't fix one thing: a storyline that could only be redeemed if it sacrificed itself to save the world (and be rewritten from scratch). How could Blizzard, a company with scriptwriters responsible for, among other stories, the truly moving fate of Arthas in Warcraft, greenlight such a train wreck?

Antagonists explaining their plans to the main character in a 5-minute exposition? I don’t know Fred, sounds like a B action movie to me. - 11 Good Games Whose Plot is Rubbish - dokument - 2019-12-30
Antagonists explaining their plans to the main character in a 5-minute exposition? I don’t know Fred, sounds like a B action movie to me.

To hell (pardon the pun) with the story itself, though it could sure use a bit of a polishing. The tragedy of Diablo 3‘s plot is that the dialogues were probably written 15 minutes before the game was sent to the press, so the narrative is presented in a way that offends the intelligence of each and all representatives of humanity and the cleverer half of the rest of primates. It's a game, in which the villains practically give the player a step-by-step guide to how to defeat them, in which forced exposition is shoehorned into literally every dialogue line and where even side conversations sound as if they were written by a robot clumsily trying to pretend to be a human. Not to mention the fact that Blizzard has the audacity to kill off one of the iconic characters in a trashy cut-scene, and archenemies invoke pity rather than dread every time they open their mouths. Sure, it's not easy to make a game on which the community has been waiting for over a decade and satisfy everyone, but when it comes to plot, Blizzard didn't even pretend it tried.

Michael Grygorcewicz

Michael Grygorcewicz

He first worked as a co-worker at GRYOnline.pl. In 2023 he became the head of the Paid Products department. He has been creating articles about games for over twenty years. He started with amateur websites, which he coded himself in HTML, then he moved on to increasingly larger portals. A computer engineer, but he was always more drawn to writing than programming, and he decided to tie his future with the former. In games, he primarily looks for stories, emotions, and immersion that no other medium can provide - hence, among his favorite titles, are games focusing on narration. Believes that NieR: Automata is the best game ever made.

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