Z2. Treasure hunt | Side quests D: PS Guide
Last update: 11 May 2016
Received: Guard (M1, 6). After first visit in Thorwalian's camp.
1) Speak with Thorwalians
When you will leave the Thorwalian's camp, near the city walls you will be stopped by the guard. Once again, you'll hear about maps trader, which allegedly was assaulted and robbed. Come back and talk to Keileasson (M1, 5), you will receive from him a real Travina's treasures map.
2) Find first place marked on the map
To be able to continue the adventure you need to go to the Thurstein's toll chamber, where you will be able to follow next steps. When you will reach the place, head in the direction of the old wharf (M2, 3) where you will be able to read the next clue.
3) Follow the clues
You have to follow the instructions on the map:
On pier go up the stairs #1. Turn to the north-east and go until you stand between a tower and a pine tree #2.
Then you have to go in the same direction (means in north-east) on the same path as from the stairs to the tower #1. Turn left and keep going straight ahead, until you will achieve another pine #2.
Turn right and go straight until the cliffs will be on the right. Also watch out for the wolves (M2, 3) #1. Go 15 steps along the cliff - you will get to enter of the Cave of treasures (M2, 5).
4) Find the treasure
Go ahead all the time, the initial path in the cave will be full of surprises. After encountering on the first bigger cave you'll be attacked by a several bats (M3, 2). A little further will appear a mysterious spirit (M3, 3), however, which disappear after a while and from the corners will creep the Morfu (M3, 4).
A few dozens steps away, again you will see the ghost - Eirik (M3, 5). You will know that the trader of treasure maps grabbed the treasure, and Eirik was cruelly murdered. You'll find that most of the treasure sunk (River's Father grabbed it), but few of them have been drawn to the surface. Spirit will direct you to other ghost, which should have information about one of the artifacts. It activates task Z3. Condemned spirit. You can leave the cave (M3, 1).