Guides & Walkthroughs New Guides Popular RPG Action Strategy Adventure YouTube Guides Mobile App
Free iOS App iPhone & Ipad
Download Game Guide PDF, ePUB & iBooks

Devil May Cry 4 Game Guide & Walkthrough by gamepressure.com

Devil May Cry 4 Game Guide & Walkthrough

Table of Contents

Devil May Cry 4: Skills Devil May Cry 4 Guide

Last update: 12 November 2024

Red Queen

Red Queen Combo

Easy to perform combination; when Nero is standing on the ground.

Red Queen Combo A

Y Y Y

fast combination of attacks

Red Queen Combo B

Y, pause, Y Y

combination of attacks with a strong, but slow finishing blow

Red Queen Combo C

Y Y, pause, Y

attack a group of enemies at once

Red Queen Combo D

Y Y Y, pause, Y

attack with a strong finishing blow

Aerial Combo

It's absolutely necessary during a fight with any boss.

Aerial Combo

jump, Y Y Y

very fast combo performed in the air

Roulette Spin

Another helpful aerial attack combination

Roulette Spin

jump, Y Y, pause, Y

two fast attacks in the air with a strong finishing blow

Exceed

This ability allows Nero to increase the power of his attacks. It's one disadvantage is the long time needed to charge the Exceed meter, but it's good to have it ready for boss fights. You can charge it using the Left Trigger - you'll notice that the pointer (on the up-left side of the screen) is going up. Now release the trigger for a while and press it again before the pointer falls down. When done right, a lamp near the indicator should light up. MAX-Act skill can accelerate the charging of the Exceed Meter.

Exceed (2,3)

Left Trigger

-

Streak

Long range thrusting attack. Useful when you're fighting with a large group of enemies. In the Ex version Nero performs a powerful finishing blow.

(Ex) Streak (2)

RB+forward+ Y

thrust attack with a long range

High Roller

Strong and useful attack. It launches an enemy into the air where you can chain any combo you want to use.

(Ex) High Roller

RB+back+ Y

ejects an enemy in the air

Split

A vertical attack from air damaging all the enemies below.

Split (Double Down)

jump then RB+forward+ Y

a vertical attack from the air

Shuffle

An attack preceded by a step back, may be a little hard to perform.

(Ex) Shuffle

RB+back then forward+ Y

Step back and attack

Calibur

Aerial forward attack

(Ex) Calibur

jump then RB+back then forward + Y

attack in the air, short flight forward

Blue Rose

Normal Shot

Standard gunshot attack (X).

Normal Shot

X

a gunshot

Charge Shot

Special gunshot. On the 3rd level it's very useful to destroy Fausts an Mephistos.

Charge Shot (2,3)

push X

one but strong gunshot

Devil Bringer

Buster

One of Nero's most important skills. It can deal damage to bosses or lesser enemies but you need to be aware it will not work all the time (especially on bosses - they are vulnerable to buster at certain times, for example when they are lying waiting for a finishing move.

Buster

B

special move

Devil Buster

A more powerful version of Buster - during Devil Trigger.

Snatch

A magical harpoon, which can bring enemies closer to Nero (something like Scorpion's "come over here" move) or transport him near a boss.

Snatch

RB+B

a magical harpoon which brings enemies closer to you or to transport near a boss

Devil Snatch

A more powerful version of Snatch with activated Devil Trigger. You can bring more enemies to you at once.

Hold

Extends Buster's duration and allows to deal more damage.

Hold

push B

extends Buster's duration

Hell Bound

Nero is able to use the magical harpoon and Grim Grips to transport himself.

Hell Bound

RB+B

transports Nero using his harpoon

Yamato

Devil Trigger

Activates Nero's demonic power. Every attack, blow, combo or Buster usage deals much more damage.

Devil Trigger

LB

Activates demonic power

Summoned Swords

When Devil Trigger is activated, Nero is able to summon magic swords. This skill works even during Devil Buster carnage.

Summoned Swords

X

works when Devil Trigger is activated

Maximum Bet

A very powerful attack.

Maximum Bet

RB+back+Y+B

A very powerful attack.

Showdown

A slow but powerful attack.

Maximum Bet

RB+front+Y+B

A slow and powerful attack.

Abilities

Side Roll

Nero's most basic dodge

Side Roll

RB+left or right

basic dodge

Table Hopper

Enhanced dodge.

Table Hopper (2,3)

RB+left or right+ A

very fast dodge with the option of instant counterattack

Kick Jump

Double jump (you have to stay near a wall)

Kick Jump

A+A

double jump (near a wall)

Speed

Acceleration

Speed

during run turn right a. stick into the right direction

acceleration

MAX-Act

Instantly charges your weapon (Exceed) but only if you push the left trigger just after attack.

MAX-Act

left trigger just after the attack

instant charge

Rainbow

During Speed, you can finish your run with a kick.

Rainbow

select during the Speed

Finishing kick

Enemy Step

In the air, Nero jumps onto enemy's head

Enemy Step

A in the air

jump onto enemy's head

Get More Orbs

Increases Orb drop rate.

Air Hike

Very useful skill. Works like a double jump.

Air Hike

A in the air

double jump

See/Add Comments

You are not permitted to copy any image, text or info from this page.

This site is not associated with and/or endorsed by the Capcom or Capcom. All logos and images are copyrighted by their respective owners.

Copyright © 2000 - 2024 Webedia Polska SA for gamepressure.com, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games.