Devil May Cry 4: Skills Devil May Cry 4 Guide
Last update: 12 November 2024
Red Queen
Red Queen Combo
Easy to perform combination; when Nero is standing on the ground.
Red Queen Combo A | Y Y Y | fast combination of attacks |
Red Queen Combo B | Y, pause, Y Y | combination of attacks with a strong, but slow finishing blow |
Red Queen Combo C | Y Y, pause, Y | attack a group of enemies at once |
Red Queen Combo D | Y Y Y, pause, Y | attack with a strong finishing blow |
Aerial Combo
It's absolutely necessary during a fight with any boss.
Aerial Combo | jump, Y Y Y | very fast combo performed in the air |
Roulette Spin
Another helpful aerial attack combination
Roulette Spin | jump, Y Y, pause, Y | two fast attacks in the air with a strong finishing blow |
Exceed
This ability allows Nero to increase the power of his attacks. It's one disadvantage is the long time needed to charge the Exceed meter, but it's good to have it ready for boss fights. You can charge it using the Left Trigger - you'll notice that the pointer (on the up-left side of the screen) is going up. Now release the trigger for a while and press it again before the pointer falls down. When done right, a lamp near the indicator should light up. MAX-Act skill can accelerate the charging of the Exceed Meter.
Exceed (2,3) | Left Trigger | - |
Streak
Long range thrusting attack. Useful when you're fighting with a large group of enemies. In the Ex version Nero performs a powerful finishing blow.
(Ex) Streak (2) | RB+forward+ Y | thrust attack with a long range |
High Roller
Strong and useful attack. It launches an enemy into the air where you can chain any combo you want to use.
(Ex) High Roller | RB+back+ Y | ejects an enemy in the air |
Split
A vertical attack from air damaging all the enemies below.
Split (Double Down) | jump then RB+forward+ Y | a vertical attack from the air |
Shuffle
An attack preceded by a step back, may be a little hard to perform.
(Ex) Shuffle | RB+back then forward+ Y | Step back and attack |
Calibur
Aerial forward attack
(Ex) Calibur | jump then RB+back then forward + Y | attack in the air, short flight forward |
Blue Rose
Normal Shot
Standard gunshot attack (X).
Normal Shot | X | a gunshot |
Charge Shot
Special gunshot. On the 3rd level it's very useful to destroy Fausts an Mephistos.
Charge Shot (2,3) | push X | one but strong gunshot |
Devil Bringer
Buster
One of Nero's most important skills. It can deal damage to bosses or lesser enemies but you need to be aware it will not work all the time (especially on bosses - they are vulnerable to buster at certain times, for example when they are lying waiting for a finishing move.
Buster | B | special move |
Devil Buster
A more powerful version of Buster - during Devil Trigger.
Snatch
A magical harpoon, which can bring enemies closer to Nero (something like Scorpion's "come over here" move) or transport him near a boss.
Snatch | RB+B | a magical harpoon which brings enemies closer to you or to transport near a boss |
Devil Snatch
A more powerful version of Snatch with activated Devil Trigger. You can bring more enemies to you at once.
Hold
Extends Buster's duration and allows to deal more damage.
Hold | push B | extends Buster's duration |
Hell Bound
Nero is able to use the magical harpoon and Grim Grips to transport himself.
Hell Bound | RB+B | transports Nero using his harpoon |
Yamato
Devil Trigger
Activates Nero's demonic power. Every attack, blow, combo or Buster usage deals much more damage.
Devil Trigger | LB | Activates demonic power |
Summoned Swords
When Devil Trigger is activated, Nero is able to summon magic swords. This skill works even during Devil Buster carnage.
Summoned Swords | X | works when Devil Trigger is activated |
Maximum Bet
A very powerful attack.
Maximum Bet | RB+back+Y+B | A very powerful attack. |
Showdown
A slow but powerful attack.
Maximum Bet | RB+front+Y+B | A slow and powerful attack. |
Abilities
Side Roll
Nero's most basic dodge
Side Roll | RB+left or right | basic dodge |
Table Hopper
Enhanced dodge.
Table Hopper (2,3) | RB+left or right+ A | very fast dodge with the option of instant counterattack |
Kick Jump
Double jump (you have to stay near a wall)
Kick Jump | A+A | double jump (near a wall) |
Speed
Acceleration
Speed | during run turn right a. stick into the right direction | acceleration |
MAX-Act
Instantly charges your weapon (Exceed) but only if you push the left trigger just after attack.
MAX-Act | left trigger just after the attack | instant charge |
Rainbow
During Speed, you can finish your run with a kick.
Rainbow | select during the Speed | Finishing kick |
Enemy Step
In the air, Nero jumps onto enemy's head
Enemy Step | A in the air | jump onto enemy's head |
Get More Orbs
Increases Orb drop rate.
Air Hike
Very useful skill. Works like a double jump.
Air Hike | A in the air | double jump |