Shellmound | Chapter 1 - Vella Broken Age Guide
Last update: 11 May 2016
Walk to the stained glass window. A small glass pane falls off. Go downstairs and talk to the house's host named Curtis.
After the conversation, you can take the axe that is hanging on the wall. Also, convince the man to give you the blue art that is hanging on the wall on the left. Take it, then leave the house.
Go path rightwards until you get to a tree. Use the axe on it. Then talk to the talking tree.
Follow the pathway until you get to the location with a bridge. Once you are there, talk to Marshall (1). While talking about his hat, tell him it looks great on him. Then he gives you the bucket hat. Go talk to the maidens, who are going to be served as offerings for Mog Chothra (2).
After the conversation with the maidens go upstairs. You need to talk to the guards by the entrance. Ask them to give you the tear gas shooter. This is added to your inventory.
Return to the previous location and go toward the shore. Take the driftwood and then use the "weapon" from the guards on the dead fish container. Then use that on the girls who are getting ready for Mog Chothra'a arrival. Take the perfumes, which are standing right next to them. Go back to Marshall and ask him if you may join the Feast. Sadly, he thinks your smell is not right. Use the perfumes on yourself and talk to him again. He is satisfied now.
Go back to the talking tree, who is now asleep, and use the bucket on it. Hang the bucket on the tree and go to Curtis. Give him the driftwood and he gives you a stool in return. Go back to the talking tree and show the stool to it. The tree gets sick and vomits, thus filling the bucket with sap. You can find it now in your inventory.
Go to Marshall and give him the bucket. The Feast preparation resumes, since the sap helped to move the construction forward.
Go back to the guards. Offer them a fruit for the admittance into the pyramid. After that they let you inside.
Go to the other side of the room and use the art taken from Curtis's house as shown in the picture. This way you activate the hibernation chamber and wake up a stranger. Talk to him.
Approach the machine and click on the coloured glass. Sadly, it falls down and breaks up. Take away the other pane, which is placed right above where the broken glass used to be.
Put the glass pane from Curtis's house in the top gap and the other pane in the lower gap - as depicted above. This way you activate the pyramid. Go back to Marshall. The Maidens Feast begins - so does the final battle of the first chapter.