Achievements in Blair Witch Blair Witch guide, walkthrough
Last update: 05 September 2019
During your adventure with Blair Witch, you will be able to unlock 25 achievements (7 of them are secret). Keep in mind that unlocking all achievements during a single playthrough is impossible. The page below contains descriptions and instructions on how to get all the trophies.
The page below contains spoilers. Read at your own risk.
- Evil in the woods
- Fast with a Flashlight
- Dogs of war
- To fallen comrades
- The Idol
- The fetish
- Bullet doesn't like'em
- Counseling
- Psychotherapy
- Lost in the woods
- Picture perfect
- Good boy
- I hate pizza
- The longest hike
- Last goodbye
- Last transmission
- Garbage Man
- What you got there?
- Take his face
- Ray of hope
- Break the cycle
- K. I. A.
- Snake charmer
- Pacifist
- To absent friends
Evil in the woods
Goal: Kill your first monster
Notes: The action takes place during the course of the plot. The first monster appears during the action of the fourth Chapter.
Fast with a Flashlight
Goal: Kill 10 monsters
Notes: During gameplay, you need to engage in battles with monsters and not skip them using the camera.
Dogs of war
Goal: Collect the first dog tag
Notes: You'll unlock the achievement when you find and pick-up your first dog tag. The location of all dog tags can be found in the dedicated chapter.
To fallen comrades
Goal: Collect all dog tags of the fallen comrades
Notes: During the game, you can find 6 dog tags. You can find the locations of all of them in a dedicated chapter.
The Idol
Goal: Collect the first wooden doll
Notes: The achievement will be unlocked once you pick up the first doll. This achievement can be unlocked at the beginning of the game.
The fetish
Goal: Collect all wooden dolls
Notes: In all, you need to collect 13 dolls. You can find the locations of all of them in a dedicated chapter.
Bullet doesn't like'em
Goal: Break 10 totems
Notes: During the game you will encounter characteristic totems hanging from trees. You must destroy 10 such totems to unlock the achievement.
Counseling
Goal: Collect the first psychiatrist's note
Notes: This achievement can be unlocked at the beginning of the game. The first note lies at the gathering place next to one of the boxes with posters informing about the missing boy.
Psychotherapy
Goal: Collect all of the psychiatrist's notes.
Notes: In all, there are 9 notes. Their locations are listed in a separate chapter of this guide.
Lost in the woods
Goal: Collect the first victim's photo
Notes: This achievement can be unlocked at the beginning of the game. The first photo lies on the lid of the trunk of the car at the gathering place.
Picture perfect
Goal: Collect all victim's photos.
Notes: In all, you have to find 42 photos. Their locations are listed in a separate chapter of this guide.
Good boy
Goal: Pet the dog
Notes: An achievement that is easy to get. Simply go to Bullet command menu and select pet.
I hate pizza
Goal: Make the pizza guy lose it
Notes: The number to the pizzeria is in the contacts menu of your phone. You need to call until the employee loses it and starts yelling at you.
The longest hike
Goal: Walk 100 miles...
Notes: The achievement will be unlocked in the course of the game.
Last goodbye
Goal: Find out what happened to Bullet
Notes: the achievement will be unlocked after completing the game.
Last transmission
Goal: Find out what happened to Peter
Notes: This achievement is unlocked during the second playthrough. During the first game, in Chapter 17 you will find a battery. It will appear in your inventory after starting the second game. When you get to the bunker in chapter 4, you can put it in a radio.
Garbage Man
Goal: Pick up all the trash
Notes: During the game you will encounter a variety of useless items. You need to pick up 15 of such objects.
What you got there?
Goal:Let Bullet bring you 10 things
Notes: You can order Bullet to search for objects. The achievement will be unlocked when the dog brings you 10 items.
Take his face
Goal: become Carver
Notes: The Achievement is unlocked at the end of the game, when you become Carver.
Ray of hope
Goal: Patch things up with Jess.
Notes: To make up with Jess, you need to answer every time she calls. You also need to call her the moment you have the recepton (the relay symbol is displayed in the lower left corner).
Break the cycle
Goal: Help Ellis to get his redemption.
Notes: To unlock this achievement, you must reach the good ending. To do so, you need to:
- Avoid killing monsters
- Take care of the Bullet
- Avoid destroying totems
- Avoid picking up wooden dolls (except for three from Chapter 17 that you can't miss)
- Don't follow the witch's commands in Chapter 17.
K. I. A.
Goal: Let the VA know about the lumberjack's death.
Notes: At the sawmill you will encounter a corpse cut with a circular saw. When you find it, you need to call the VA.
Snake charmer
Goal: Score 40 points in Cobra.
Notes: the trophy will be unlocked when you score 40 points playing Cobra on your mobile phone.
Pacifist
Goal: End the game without killing any monsters
Notes: Encountered monsters can be avoided. Instead of pointing your flashlight at them, you can use the camera to get around them. The achievement will be unlocked if during the game you won't kill a single monster.
To absent friends
Goal: Pay your respects to sheriff Lanning.
Notes: At the beginning of the game, one of the police cars contain a photo of the Sheriff's wife along with her phone number. The achievement can be unlocked if once you find his body, you'll notify the wife of his death.