A3 Goliath | Vehicles Battlefield 2142 NS Guide
Last update: 11 May 2016
In this chapter you will descriptions and analyses of both new vehicles added by the Booster Pack. They have been checked with respect to weaponry, number of seats, use in the battle and other additional conveniences. Both advantages and disadvantages of vehicles have been mentioned. There are also pictures of the new machines and information about which side uses specific vehicles.
Analyses are divided into two parts. The first one is a general description of features, good and bad points of a machine. Bold texts are extremely important information.
The second part shows how much energy a vehicle lose after an anti-armor attack. Bold texts marks the highest values. I hope this will make the analyses clear.
A3 Goliath
Vehicle description:
A3 Goliath is a real fortress. It has five seats. The first passenger is the driver. Moreover, he uses a Motion Mine launcher and a special cannon, which is quite good at eliminating single soldiers, but against vehicles (even these light ones) it's pretty useless. The rest of the crew has anti-personnel machine guns, placed at each corner of the machine.
Goliath is a driving spawn point, it heals and resupplies friendly soldiers standing nearby. It also repairs itself. The ability of regenerating is given by special cells placed on the vehicle's armor. I must add that these cells cannot be repaired once they're destroyed. The more cell the Goliath has, the faster it repairs itself.
Goliath can be repaired with a traditional Engineer's HOFF-3000, but that kind of operation takes ages.
The Goliath's main disadvantage is its speed, or should I say - the lack of speed. However, if the infantry supports the vehicle by killing enemy soldiers carrying anti-armor weapons, the Goliath can drive right into the heart of the battle.
Goliath can be used only in the Assault Lines mode, so we won't see it in the Titan mode.
Anti-armor weapons' effectiveness
It doesn't really matter where we hit the Goliath (excluding the cells, of course), as the shot always takes away the same amount of energy.
- Rocket launcher takes 20% of energy;
- One battlewalker's anti-armor bomb takes 10% energy;
- Stationary cannon Rosch Mk-S8 takes 30% with one shot;
- One RDX DemoPak takes about 15%;
- One Hachimoto rocket takes 20% of energy.