Assembly | Factions in Age of Wonders Planetfall Age of Wonders Planetfall guide, tips
Last update: 02 September 2019
Assembly, one of the factions in Age of Wonders: Planetfall, are like the undead, which can be found, for example, in the WarCraft series. Their units consist of cybernetic creatures which are a collection of different organisms, and their style of play centers around using fallen enemies and allies to gain various advantages. In this section, you will learn the features of the Assembly faction, which technologies are worth unlocking as soon as possible and read a few tips related to the gameplay of this faction.
Assembly - features
Assembly faction stands out from the others due to the following features:
- Uses of two types of weapons- Firearms and Arc weapons. Thanks to them, the units mainly deal Kinetic and Arc damage.
- Ability to restore fallen units back to life.
- Getting additional resources after winning battles.
- Excellent opportunities for scientific research.
- Racial ability: Natural resistance to Arc Damage.
The first feature worthy of attention is the type of damage dealt by the Assembly's units. They deal kinetic damage and arc damage, with a focus on the latter. The former allows you to inflict huge damage to enemy troops and, in addition, have the chance to inflict Bleeding status, which reduces the resistance to kinetic attacks and deals damage each turn. However, kinetic damage attacks have poor accuracy - when you are using units dealing this type of damage, you need to find them the right position and give them appropriate modifications. In turn, arc damage can injure a few units simultaneously or stun the enemy troops.
A feature that distinguishes the Assembly faction from the others is their use of fallen soldiers on the battlefield. Both hostile and allied units that died in combat can be used by the Assembly - for example, to gain additional resources or knowledge points for each enemy unit killed. Moreover, this faction can literally use their colonists, gaining knowledge points for each colonist within the faction at a cost of reduced satisfaction. This faction also has additional ways to increase the speed of developing new technologies.
Technologies worth unlocking as soon as possible
While playing as the Assembly, you should get the following technologies:
- Magnetic Energy Storage from the Weapons Tech tree - unlocks the improvements which, when applied, make an arc weapon able to reduce the resistance of the target to that type of damage, significantly increasing the effectiveness of your troops in battle.
- Reverse Engineering - unlocks the Reverse Engineer unit, which is able to restore a fallen cyborg-type unit once per battle.
- Efficient Scavenging from the Doctrine Tech tree - unlocks two doctrines and one improvement, however, Battlefield Autopsies doctrine is the most important one. After unlocking it, each enemy killed will reward you with 5 knowledge points, multiplied by the unit's level. Thus, larger battles will help you develop technologies up to a few turns earlier.
- Frontier Facilities from the Economy Tech tree - unlocks the Colonizer unit and two very useful doctrines that can be activated during the next turns.
All of the above technologies can be unlocked right at the beginning, but they will be useful for most of the game.
Tips
Below you can check a few tips on how to play as this faction:
- Starting units of this faction have good mobility and are able to deal high damage. This way, you can win most of the initial fights without any casualties - and the damage received can easily be healed with the help of starting units.
- Develop Efficient Scavenging technology as fast as possible and unlock Battlefield Autopsies doctrine. Thanks to it, after each battle you get from a few dozen to several hundred knowledge points for defeating enemies, which greatly accelerates technological research.
- Take care of the high level of satisfaction of the colonists, especially if you plan to activate Connected Society doctrine (1 knowledge point for each colonist, at the expense of -4 satisfaction points).
- A significant portion of units are able to heal themselves - this is done by using melee attacks, where units literally tear off pieces of the enemy bodies and use them for healing.