Constant fragments of the game PES5 Guide
Last update: 11 May 2016
Direction of played ball is perpendicular to the grass. The quality of executed throws depends on attributes - they are characterized below.
Corner kicks
O
Center, additionally immediately after releasing hold on the direction left or right - spin, strength of the passing.
O ~ R2
Center, additionally immediately after releasing hold on the direction left or right - spin, strength of the passing - higher than previous.
up + O
Centre, more flat than first, in the English style, it is not different from the first type considering the force, spin, strength of the passing.
down + O
Centering on the ground, strength of the passing.
X
Passing to the nearest player.
MENU Select a kicker: Free kick accuracy - the most important thing, only refers to accuracy, Curling - ability to spin, L- pass accuracy - doesn't matter, Shot power - doesn't matter, Shot Accuracy - doesn't matter, Dominant foot - in dependence on the player's preference (certainly e.g. it is more goodly to center right-foot being on the left side).
It's good to choose as executors players with good Free kick accuracy, Curling, Long pass speed. Additionally it is good to consider star at Outside. To center on good one with Heading and Jump and on high player of course. Stars at attributes Positioning, Post player and Scoring Ability also count.
It is very good to spin the ball in the goal area line i.e. on sixth yard and additionally nearby to short bar. Goals look showily from the center to the line of the penalty field; it is very rarely a success. It is possible to spin into the goal directly.
Free kicks
Executed single
[]
Shot, additionally immediately after releasing direction left or right - spin, strength of the shot, 24-32,33 meters.
up + []
The very light shot, strength of the shot, spin, about 24 meters.
down + []
Shot, the bomb for the goal, strength of the shot, spin, from about 33 meters.
(any kind of the center)
Obvious.
X
Passing to the nearest player.
/
Perpendicular passing to the nearest attacker.
O
Centering to the selected direction.
It is possible to use centers described in the corner kicks without any problem too.
Executed double
In order to include the second player in the action it is necessary to hold on to L2 through the half second. We will be able every next holding of the button to choose the side on which the assisting player will be stand or to exclude him from the action.
Apart from combinations described with single executing we have the possibility for execution of extra movements here.
L1 + X
Pulling out the ball by the assisting player with simultaneous shooter running - chance to perform the shot with [].
L1 + /
Passing executed by the supporting player to the nearest player.
L1 + O
Centering in the selected place, executed by the supporting player.
Change of the direction of the strike
(any of shots) ~ L1/R1
Change of the direction of the kicked ball. L1 - to the left side, R2 - to the right side.
(any of centers) ~ L1/R1
Change of the direction of the kicked ball. L1 - to the left side, R2 - to the right side.
I am recommending testing this trick on the training because of the considerable difference in the send/changed direction.
Behaving of wall at the defense
[]
Everyone in the wall is jumping.
X
Everyone in the wall is standing still.
O
Some players are running toward the ball during the shot.
It is possible to combine above-mentioned keys: O + X and O + [].
MENU Select a kicker: The explanation refers only to direct shots: Free kick accuracy - the most important thing, refers to accuracy only, Curling - ability to spin, Long Pass Accuracy - doesn't matter, Shot power - it is deciding of strength of the shot, if the player is shooting from over 35 meters it is playing the significant role, Shot accuracy - only at indirect throws, Dominant foot - if you have only one player who well executes free kicks than this parameter isn't important, when you have Beckham and Giggs it is obvious that dominant foot may be a key.
You should choose as executors players with the good attribute Free kick accuracy. It will be also helpful additionally when spinning Curling and star by Outside, for strong shot Shot power. There is no absolute importance at this fragment of the game Shot accuracy.
There is no such thing like e.g. R1 + down ~ /. It's no need to add X and /. Shots with these keys are the same as without them. This is an error of Konami (the same is in Training Menu/Controls). Old method from PES 2 for shooting free kick exists but it is more difficult to perform because of the modified system of shots. How to do that? Striking from the margin of the line of the penalty field press as short as possible center (you may use even R2). The ball will fall into the goal at big luck. It is possible to shoot from this position under the wall also: down + O (strength in relationship on the liking: more power=quicker). It is possible to try in this way also to shoot for the long bar, where the goalkeeper is standing. It is sometimes possible to mislead him.
If you are shooting with spinning add somewhat bigger strength (about 1/10 bar). In my judgment players with good Curling slightly spinning the ball kicking without putting pressure of spinning. The ball is flying to the direction in the same way as shooting with inner part of the foot. The difference is able to be half meter with twenty meters distance to goal. Remember, that the quality of spinning doesn't depend only on attribute, but also on the part of the foot, which we are spinning. With inner we will spin considerably more than outward. This second style is actually without importance - the change of direction is minimal. Roberto Carlos' style (determined on the menu of the edition with number 3) lets double-sided spinning the ball at the kick. If we are executing the free kick from the right side of the goal we are taking right-foot with good Curling and we are arranging the direction of the ball by the wall from the right side. Similarly from left. With free kicks executed from wings of the penalty field it is possible to try to center, but best is low: up + O, the indicator of strength should not exceed the 1/4 of bar.
Throw-ins
(cursors) - arranging of the direction of the throw-in.
X - short throw-in.
O - long throw-in, additionally we are using strength of the throw, Long throw is counting.
/ - throw of the ball played perpendicularly to the nearer player.
Penalties
There are six points on the goal: the left/bottom, the left/top, the right/bottom, the right/top, the center, and the center/bottom. The success depends on Shot Accuracy, Shot Power, the important attribute is star at Penalties. The advantage of shooter will be the arrow upwards (down just the opposite). For goalkeeper it will be: Response, height and additionally star at Penalty stopper. Looking at the foot of the player it is possible to sense his intentions.
(direction: the left, right, the left/bottom, the right/bottom, the bottom) + []
Shot for the goal in the selected direction.
[]
Shot at the center of the goal.
(direction: the left, right, the left/bottom, the right/bottom)
Parade with goalkeeper, without the direction defense of the center of the goal, hold before shooting, it isn't necessary to additionally push as it is in other games.
If we will press nothing with shooter, the player will shoot after a while to the center. In the time of running to the ball, we will obtain the flight of the ball to the suitable side holding the suitable direction.