Types of units and marking Wargame: AB Guide
Last update: 11 May 2016
Game divides units on the following categories:
Below you find a list of icons (on the left NATO, on the right WP) and name of units marked by them:
Logistics:
NATO | WP | Description |
Command vehicle - jeeps, all-terrain vehicles and other unarmored and unarmed (besides M1025 - Humvee CP) cars. They cost between 100 and 110 points. More expensive models are a bit faster. | ||
Command helicopter - flying equivalent of other command vehicles, unarmored and unarmed (besides armed with UKM Mi - 4 AVPK). Only Poland, France, USSR and USA can buy it. Cost: 100 - 110 points | ||
Supply helicopter - unarmed and unarmored transport of reinforcement. Cost is from 25 to 125 points. Denmark, Norway, Czechoslovakia and FRG has no supply helicopters | ||
Truck - unarmored cars carrying supplies. When hit, explodes or damages nearby units. Cost: 10 - 30 points | ||
Armored truck - armored only by name (besides MPT - LB), but endure (10 points of Strength instead of 5). Cost: 10 - 40 points, only USA, Czechoslovakia, GDR and USSR can buy it. | ||
Command tank - the name says all. In general, they have rather average stats. Cost: 165 - 250 points |
Infantry:
NATO | WP | Description |
Shooters, commandos - motorized infantry with different level of skill and equipments. The typical squad has firearm, anti-tank weapon and machinegun (besides Heimatshützen, Reserveshützen and Reservistes, who don't have machineguns). Better troops fire rapidly, they have also machineguns for melee and, sometimes, anti-tank launchers (ENYX, Metis). There are 10 to 15 (more expensive and better equipped troops), speed 18 km/h, cost 5-25 points, to which you have to add costs of transport (with trucks, armored carriers, helicopters). Royal Marines, Kustjägare and Commandos use the same symbol. | ||
Commandos - perfectly equipped and trained troops. They are faster (27 km/h) and fire better than the regular infantry. They use also more various weapons, like anti-aircraft missiles r napalm launchers. They have weaker stealth, optics ("good") and speed than special troops marked with this same symbol from the category of "Recon". Cost: 25 - 35 points | ||
Engineers, sappers - troops adapted to eliminate fortified points of infantry defense. They use incendiary weapons. Troop of sappers has only 5 men and is equipped in thermobaric rocket launchers, while the engineers have 10 men in squad and use classical flamethrowers. Cost: 10 points for engineers (besides assault sappers - 15 pkt) and 15 points for sappers. | ||
Anti-tank - infantry specialized in destroying tanks. Their price and efficiency depends on the quality of grenade launchers and anti-tank launchers used by them. Squad counts from 2 to 5 men and costs from 10 to 30 points. | ||
Anti-aircraft - equivalent of anti-tank, destroying flying objects. Squad counts 2 soldiers (besides RBS 70 and Lvgrp RBS 70 which counts 5 men), cost from 5 to 20 points) |
Supply (but it should be named "Support" rather):
NATO | WP | Description |
Anti-aircraft artillery (radar) - vehicles with anti-aircraft cannons using a radar. They use automatic cannons (including 4x), coupled cannons and gatlings. They fight better against helicopters than planes. Cost 20 - 70 points | ||
Anti-aircraft artillery - like above, but cheaper and less efficient. They don't use radar so they are not exposed for planes destroying anti-aircraft defense. Cost: 10 - 50 points
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Anti-aircraft missile (radar) - mobile surface-to-air missiles launcher, efficient against all types of air forces. Cost: 20 - 85 points | ||
Anti-aircraft missile - like above, but without radar (so the missiles aren't guided). Cost: 20 - 45 points, except ADATS (90 points) | ||
Self-propelled artillery - weakly armored, wheeled and caterpillar vehicles with howitzers of different range, accuracy and firepower. Cost: 30 - 110 points | ||
Multiple Rocket Launcher - unarmored or weakly armored caterpillar vehicles with multiple rocket launchers. Cost: 50 - 120 points | ||
Mortar - in general, very weakly armored vehicles with mortar and additional weapon (automatic cannon, main cannon). Cost: 20 - 50 points |
Tanks:
NATO | WP | Description |
Tank, light tank, tank prototype, light tank prototype - the most armored units in the game. Only the most expensive ones are versatile (like M1A1 Abrams, Leopard 2A4), the remaining ones prefer one feature other the other one (like firepower over mobility or armor). Cost: 10 - 170 points |
Recon:
NATO | WP | Description |
Recon - hardly detectable jeeps with at least good optics and other unarmored vehicles, 5 men troops, 10 men squad of Rangers and special SAS troops are marked with this symbol. Cost:11 - 90 points (if you add an expensive helicopter as a transport) | ||
Special Forces - are similar to commandos, but quicker (33 km/h), with better stealth and optics. They have 5 men (Jaegers have 10). Cost: 25 - 30 points plus transport | ||
Mechanized recon - this category contains recon equivalents of tanks and less armored vehicles with various weapons and different level of optics. Cost: 20 - 80 points | ||
Recon helicopter - they can get where no other units can (like the middle of lake), in general unarmed and very fragile. They are easier to notice from the surface. You should notice perfectly armed OH - 580 Kiowa Warrior (Hellfire rockets). Cost: 40 - 110 points |
Vehicles:
NATO | WP | Description |
Infantry fighting vehicle - vehicles transporting infantry with harder armor and more advanced weapons (like automatic grenade launchers) than the armored transporters.: 15 - 60 points, mostly between 25 - 40 points | ||
Tank destroyer, tank destroyer prototype - in general, very weakly armored and sometimes very mobile units for destroying armored targets. You can divide them on the proper tank destroyers (use rockets or recoilless weapons) and mobile cannons (barrelled weapons). Weaponry: recoilless cannon, sometimes LMG, in case of AMX - 10P/Milan - automatic cannon (proper tank destroyer), main cannon, sometime LMG (mobile cannon). Caterpillar or wheeled types. Cost: 15 - 130 points but mostly 25- 40 pkt. | ||
Cavalry tank - various wheeled and caterpillar vehicles not transporting the infantry. It includes also anti-aircraft artillery (without radars). In general, weak armor (with one exception). The weaponry is various: main cannon (anti-tank and high explosive shells against unarmored enemies), HMG, automatic cannon (for anti-aircraft sets). Cost between 10 and 80 pkt. | ||
Vehicle with flamethrower - weaker armored tanks and one armored vehicle (M132 ZIPPO) with flamethrowers. Only some of armies can use it (GDR, USA, USSR, Poland) Cost: 20 - 35 points | ||
Armored personal carrier - lightly armored vehicle, armed in general with HMG, automatic cannon, and what is more PROMET and BTR-ZD SKREZHET with coupled cannon (against air forces and land troops). There is also unarmed M6 Mosegris. Carriers are wheeled or caterpillar. Costs from 5 to 15 points | ||
Support vehicle - trucks and other unarmed cars for carrying infantry.. Cost: 1 point | ||
Anti-tank (vehicles) - unarmored jeeps with anti-tank launchers. Cost: 10 - 50 points |
Helicopters:
NATO | WP | Description |
Helicopter, Assault helicopter, anti-air helicopter - various choice of helicopters with different weaponry (cannons, gatlings, MG etc) and plenty of rockets. The most universal are the assault ones, some of them are also light armored. Some helicopters carry only anti-tank rockets, while anti-air helicopter like chopper, carries air-to-surface missiles. Cost: 20 - 155 points (AH - 64 Apache) | ||
Transport helicopter - in general lightly armed and unarmored helicopter carrying the infantry. Different versions of Mi 24, Ka 29 TB and Mi 17, which weaponry corresponds with assault helicopters of the same category. Cost: 5 - 75 points |
Aircrafts:
NATO | WP | Description |
Air superiority, Interceptor - Air superiority fighter has, in general, cannon and rockets for short and medium distance. The exceptions are F-14 Tomcat and Mig 31, which rockets have a long range (about 10 km). Cost: 40 - 170 points | ||
Close air support - aircrafts designed for destroying land targets (mostly bombs), some of them are armored, like A 10 Thunderbolt, Su 25T. Cost: 35 - 180 points | ||
Multirole combat aircraft - they can destroy land and air targets, usually armed with cannon, short range rockets. Cost: 55 - 200 points | ||
SEAD - aircraft specialized in destroying enemy air defences using radars. Cost: 75 - 135 points |