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Wargame: AirLand Battle Game Guide by gamepressure.com

Wargame: AirLand Battle Game Guide

Table of Contents

Terrain | Terrain, morale and maneuvering Wargame: AB Guide

Last update: 11 May 2016

A good leader knows how to use terrain as his asset. That's why, you have to know how different types of terrain affects the battlefield.

Forest gives you the best possibility of hiding inside - Terrain - Terrain, morale and manoeuvring - Wargame: AirLand Battle - Game Guide and Walkthrough

Forest gives you the best possibility of hiding inside. A troop of infantry or recon inside is almost undetectable from outside. Heavy machines move with effort in forest. You can burn forest down (for example with napalm) - the fire spreads out gradually and gives minuses to morale for troops inside of it. Due to the natural camouflage it provides, it's perfect place for ambushes.

Swamp is worse hideout than the forest but its an obstacle for vehicles - Terrain - Terrain, morale and manoeuvring - Wargame: AirLand Battle - Game Guide and Walkthrough

Swamp is worse hideout than the forest but it's an obstacle for vehicles. The latter ones may be also immobilized in here when they lose a caterpillar track. \\

Standard field allows you to hide, but its not as much effective as a forest or swamp - Terrain - Terrain, morale and manoeuvring - Wargame: AirLand Battle - Game Guide and Walkthrough

Standard field allows you to hide, but it's not as much effective as a forest or swamp. But it's less obvious place for an ambush than the two listed above (it doesn't stand out from the background when you look from a distance) and that's why is less probable to be detected or bombarded in advance.

Mountain terrains are barrier for vehicles, but not for the infantry - Terrain - Terrain, morale and manoeuvring - Wargame: AirLand Battle - Game Guide and Walkthrough

Mountain terrains are barrier for vehicles, but not for the infantry. It can be a good observation point for this type of army; they also may provide a safe march through route into other sector. But you have to make sure that troops in mountain have a good angle of line of fire so they can fire at the enemies below.

When you move a cursor over a terrain, you'll get an information about camouflage - if particular terrain provides any, cursor's color swaps from grey to blue.

Only roads allow mechanical vehicles for maximum speed - Terrain - Terrain, morale and manoeuvring - Wargame: AirLand Battle - Game Guide and Walkthrough

Only roads allow mechanical vehicles for maximum speed. That's why, they are very important point on your backs, where are your reinforcements located. They allow you also regroup and transport quickly land forces to more endangered locations.

Urban terrains (villages, citys settlement) can be changed in perfect defensive fortresses - Terrain - Terrain, morale and manoeuvring - Wargame: AirLand Battle - Game Guide and Walkthrough

Urban terrains (villages, city's settlement) can be changed in perfect defensive fortresses. Only infantry can take over buildings and fire from inside of them and, what is more, is hardly detectable and difficult to identify. Areas of city/village are divided into particular sectors of various size (several buildings, corner of the street, a single block). The sector may be conquered only by one group of infantry (up to 4 troops). Soldiers can move quickly within a single sectors and between them. If a particular sector borders with sectors occupied by enemy, it may be fired at and assaulted from all of them simultaneously. During bombarding (with conventional weapon/napalm), soldiers run to the less endangered part of sector, so you have to cover the whole sector equally with fire or aim carefully. Sectors' borders are marked with lines: white are for not occupied, and red/blue defines the side of the conflict.

Besides using the environment and buildings, you have to remember about the shape of the terrain. In general, higher terrain gives you better view and unit can watch over obstacles.

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