Moving around the map TW: Warhammer Guide
Last update: 14 June 2016
Moving around the map is, together with developing settlements and leading your forces in battle, the most important aspect of the gameplay. You should know how it works and how different types of environments affect units of different factions.
Influence of the environment - attrition
While moving your armies around the world, you will surely stumble upon terrains that have a specific influence on them. This, in short, is limited to a single effect - losing units because of attrition. An army moving around an area like that will lose a portion of every unit each turn. The more severe the effect (like, for instance, higher corruption), the higher the casualties for your soldiers. Different factions react to various types of terrain differently:
- The Empire, Dwarves and Greenskins will lose units from attrition when traveling through grounds that are highly corrupted. Vampire Counts and Warriors of Chaos are completely immune to the effect.
- Vampire Counts will lose units from attrition when traveling through grounds that aren't corrupted, or where the corruption is not high enough. All other factions are immune to that.
- Armies of all of the factions will lose units from attrition when moving through barren wasteland.
It can be avoided by using specific marching stances. In case of all of the factions it will be the "raiding" stance, but it has a disastrous influence on the province the army is moving through - it will decrease public order and/or relations with other factions. In case of Dwarves and Greenskins you can use the stance to move underground ("Use Underway"), which allows them to avoid contact with hostile terrain and obstacles (like mountains), but they can be intercepted while moving in that stance.
Note - the influence of terrain over your army can be checked by placing the mouse over the terrain.
Movement stances
Each Lord can chose one of the movement stances. It allows you to adapt movement to the situation on the map - this will allow you to get through a corrupted terrain, jump on the other side of a mountain, or to get faster to a specific place on the map. Each Lord starts with the 'none' stance, but it can be changed at any moment.
However, each stance (besides 'none') has its own advantages and disadvantages. Moving in the 'march' method allows you to get to more distant places, but your armies will be winded until the next round. Moving in the 'raiding' stance allows you to avoid casualties caused by attrition and gain some gold, but it has a disastrous influence on the province you're moving through - it will decrease public order and your relations with a faction. Most stances (aside from 'march' and 'none') decrease the movement range of the Lord.
Movement stance can be changed by selecting a Lord, and then hovering over the button located in the lower left corner of the screen. There you can also learn about different stances and the effects they offer.