Developing Vampire Counts Provinces TW: Warhammer Guide
Last update: 07 June 2016
If you played in accordance to this guide, you should have at least 5 provinces: Eastern Sylvania, Western Sylvania, Stirland, Aveland and Wissenland. This chapter will cover the topic of developing them - constructing the right buildings and doing so at the appropriate moments.
Eastern Sylvania
When it comes to the capital, Castle Drakenhof, you should build:
- 5th level of the main building - this will give you, above all else, a huge boost to income and public order in this and adjacent provinces.
- Balefire Gold Smeltery.
- Necromancer Tower
- Witch House
- Reliquary
- Lodestone of Darkness
In Eschen you should construct:
- 3rd level of the main building
- Mausoleum
- Animated Winepress
- Grave Guard Watchtower
In Waldenhof you should construct:
- 3rd level of the main building
- Grave Guard Watchtower
- Balefire Hearth
- Ossuary
Western Sylvania
When it comes to the capital, Castle Templehof, you should build:
- 5th level of the main building
- Dark Lair - a unique military support building, increasing experience of units recruited from the Forest building chain and reducing their recruitment costs.
- Necromancer Tower
- Witch House
- Abandoned Wood Sheds
- Vampire's Keep
In Schwartzhafen you should construct:
- 3rd level of the main building
- Haunted Forest
- Haunted Mill
- Grave Guard Watchtower
In Fort Oberstyre you should construct:
- 3rd level of the main building
- Grave Guard Watchtower
- Balefire Hearth
- Ossuary
What will it give you
Those two provinces will grant you access to all of the Vampire Counts units. As you won't be able to recruit them globally (as this faction can't do that), both of those provinces are very close to each other. To sum up, it will give you the following benefits:
- The ability to recruit all units available to the faction.
- +10 points of corruption in the province, and +6 in the adjacent provinces. This will allow you to move around those adjacent provinces after several turns have passed.
- Tremendously increased income and public order.
- All settlements protected by extra garrisoned units and walls surrounding the settlements. This will prevent most enemies from attacking you - most Lords won't be able to conquer them on their own.
- +16% boost to research speed.
- Possibility to recruit Vampire Counts' heroes - all of them will start on rank 5.
Obviously, this is the absolute minimum you must construct to have access to all of the possibilities given to the Vampire Counts.
Other provinces
Because of the fact that you have to conquer a large amount of provinces (20) to complete the main campaign, you will be forced to develop more than those described above. You have a freedom of doing anything you want there, but you should stick to those rules when constructing buildings in new capitals and settlements:
- Build a Witch House in the capital and at least a single Balefire Hearth in any of the settlements in the province. It will increase the corruption level of the land.
- Construct Necromancer's Tower in the capital - this will allow you to recruit more heroes, will increase your income and the research speed. Additionally, it will increase the local recruitment capability in the province by 1.
- If a capital city or a province is positioned near enemy border, or far away from your armies, build defensive structures there. Blasphemous Bulwark for capitals and Grave Guard Watchtowers for settlements. This will increase the army garrisoned there, preventing small enemy armies from capturing it.
- Construct Ports wherever you can. They give a huge bonus to income, as well as to growth.
- Unique military and infrastructure buildings. Those types of buildings can be constructed only in certain settlements and they will give you tremendous boosts to units and income.
As far as the rest of the buildings go you can do as you wish.