Guides & Walkthroughs New Guides Popular RPG Action Strategy Adventure YouTube Guides Mobile App
Free iOS App iPhone & Ipad
Download Game Guide PDF, ePUB & iBooks

The Matrix: Path of Neo Game Guide & Walkthrough by gamepressure.com

The Matrix: Path of Neo Game Guide & Walkthrough

Table of Contents

Tuned Out | Walkthrough Matrix PON Guide

Last update: 11 May 2016

Smith kidnaps the Keymaker. We got to save him and lead him out.

We run along the corridor and we end up in a room with huge TVs inside. Here we're attacked by two Smiths. After we take care of them a passage opens behind the TVs. We run toward the bifurcation and following the Morpheus' order we pick the way to the right. We find ourselves in a room with some Smiths inside.

After we kill them we run toward the next corridor and on the following bifurcations we run like this: straight, right, right.

We find another room full of Smiths - Tuned Out - Walkthrough - The Matrix: Path of Neo - Game Guide and Walkthrough

We find another room full of Smiths. Here is also the Keymaker. We got to defeat all of Smith's copies but the most important is thing is that old man. Smith wants the Keymaker to join his army. We can't let him do that. First of all we drag attention of Smiths away from the old man.

1 - Tuned Out - Walkthrough - The Matrix: Path of Neo - Game Guide and Walkthrough
After we kill all of the enemies we run into another corridor - Tuned Out - Walkthrough - The Matrix: Path of Neo - Game Guide and Walkthrough

After we kill all of the enemies we run into another corridor. We find three walls made of TVs (screen 1). They "shoot" those TV towards us. We dodge them in focus. A while later we find another three walls made of TVs. Those shoot at us too plus one Smith jump out of the wall exactly in front of us. After beating him up we run further along the corridor. We find another wall made of TVs but this one is different (screen 2). We walk toward it and as soon as it starts to fall we run back. It fell because of three Agents. We kill them and run toward the dead end. After a while Morpheus make a hole in this wall for us. We run inside the round room and that's the end of this level.

See/Add Comments

You are not permitted to copy any image, text or info from this page.

This site is not associated with and/or endorsed by the Atari or Shiny Entertainment. All logos and images are copyrighted by their respective owners.

Copyright © 2000 - 2024 Webedia Polska SA for gamepressure.com, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games.