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The Matrix: Path of Neo Game Guide & Walkthrough by gamepressure.com

The Matrix: Path of Neo Game Guide & Walkthrough

Table of Contents

They're Coming for You, Neo | Walkthrough Matrix PON Guide

Last update: 11 May 2016

During this level we got to run from Agents and cops. As in the movie in the game we must follow the instructions of Morpheus. The key places where we got to stop and link to are marked in green. First of all we observe those places and listen to Morpheus' hints. Later on it is possible and unavoidable that we will be seen by a cop. In that case we should press the attack button to overthrow him. If he caught us we should press the attack button as fast as we can to break free and overthrow the cop.

1 - They're Coming for You, Neo - Walkthrough - The Matrix: Path of Neo - Game Guide and Walkthrough
We start in our box - They're Coming for You, Neo - Walkthrough - The Matrix: Path of Neo - Game Guide and Walkthrough

We start in our box. Without wasting our time we run to the box on the opposite side of the corridor and link up on the green piece of wall (screen 1). When the cops and Agents spread we follow a marked police officer. A while later we link up to another piece of wall. When guards pass by we go to another box (remember - look for the green spots). We wait here till the cop turn back and go away. We follow him. Another while later we link up to another box and peek around the corner (screen 2). We wait till both Agents aren't watching and roll to the other side of the row. We follow the cop to the reception desk.

2 - They're Coming for You, Neo - Walkthrough - The Matrix: Path of Neo - Game Guide and Walkthrough
We wait till the security guard stops talking to the cop and move very close to the desk on his other side and link up to a partly opened cabinet (screen 1) - They're Coming for You, Neo - Walkthrough - The Matrix: Path of Neo - Game Guide and Walkthrough

We wait till the security guard stops talking to the cop and move very close to the desk on his other side and link up to a partly opened cabinet (screen 1). We wait till Smith ends the conversation with receptionist and slowly follow the cop heading to the end of the corridor. Near the end we link up to a wall and peek around the corner. A while later a guy will come out of an office (screen 2). Now we must act quickly. Stand up, overthrow the cop and run to the opened door.

Now we're outside the building - They're Coming for You, Neo - Walkthrough - The Matrix: Path of Neo - Game Guide and Walkthrough

Now we're outside the building. We have a choice now:

  • Turn back and get inside the building - we do exactly as in movie and jump already to the training.
  • We keep running - it's a long way till the end but we will get a bonus material "Level concepts" for a successful escape.

Escape

We go a little further and over the corner we step on a mould (Thomas automatically link up to the wall), a little further (when we step over that narrow mould) we got to step closer the edge and "fell down". Neo will automatically grab the edge. Now we must move along that edge and pull ourselves up a little further. We got to step on another mould and move along it. When we're above the elevator Thomas loose his balance and fall on the lift. We go a little bit higher but the elevator stops. We've got no other choice but to get on another mould.

3 - They're Coming for You, Neo - Walkthrough - The Matrix: Path of Neo - Game Guide and Walkthrough
We go to the right in direction of two elevators - They're Coming for You, Neo - Walkthrough - The Matrix: Path of Neo - Game Guide and Walkthrough

We go to the right in direction of two elevators. We step on the one with green button and press it. We're going up but we aren't waiting for the lift to stop only after it reaches the first wooden platform we jump of it (screen 1). But it really doesn't matter. If we wait for the lift to stop we will only have one cop more to overthrow.

On the right side of the platform is a ladder. We climb up on it and on the top platform we run to the left and jump to another wooden platform. There is a cop standing there. We go to him - when we're close he fell down. We wait for the arrival of an elevator and step on it. Few floors higher wait already a cop. We watch a spectacular jump of Thomas and than move toward the edge and "fell down". We move along the edge, pull ourselves up, step on mould and walk in the direction of an Agent. Just in front of him Neo will loose his balance and fell on the elevator (screen 2). This one will take us to the roof. We jump off it and run to the left door. A security guard will come up - we have to push him and run inside the building.

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