Solution to riddles in third location | The Watchmaker The Watchmaker Guide and Walkthrough
Last update: 14 May 2019
In the third part of The Watchmaker, you'll find some complicated puzzles. You have to solve them in the right order to get to the next part of the game. We have thoroughly described the course of puzzles so that they do not cause any problem.
A huge carousel
At the very beginning of Level 3 you will find a room with gears, buttons and lever. To start the machine, you must set gears correctly. Each button corresponds to two gears. Red - two red gears, yellow-red - red and yellow gears, and pink-yellow - pink and yellow gears.
You have to click the red button three times, yellow two and the last 4 times. After all, you have to move the lever. In this way, the carousel will start. To get out of it, you have to stop time.
A riddle with cups
If you want to release your other hand, you will reach a closed location with two small enemies and one big, flying one. To move on, you must move one of the cups under the flying enemy. To do this, you must stand behind the cup and push it away.
The next part of the task is to stop two small opponents. You must maneuver the arena so that the kids fall into the trap. Thanks to this the boss will order and drown in a cup.