3rd location walkthrough | The Watchmaker The Watchmaker Guide and Walkthrough
Last update: 29 May 2018
When you open the door on the second level and enter the portal, you will reach the third location. This location consists of many platforms, toys and exaggerated items. There are even more new enemies and strange puzzles waiting for you. So we have prepared a very accurate description of the level so that you can move around it efficiently. We have also marked the moments in which to save the game, so as not to lose progress and regain health of the hero.
Freeing the first hand
The entire 3rd level is based on riddles leading to the release of the boss's hands. To release them, you have to put together some puzzles.
The first thing you need to do is go to the right. You will see two pairs of doors there. You must enter the last from the window. When you get in there, you'll see the lever, move it. It will start a cutscene and open the door outside.
You will come to the room with gears, buttons and a lever. To start the machine, you must set gears correctly. Each button corresponds to two gears. You must set the gears so that the pink is at the bottom and the yellow at the top, and then operate the lever. When you do this, the carousel will come on and you have to stop time to get out of it.
After leaving, go up the stairs to the top. At the top you will find the portal. When you pass through it, you will reach the platform with 3 levers. You have to move each of them and return to the main building from the beginning of the level.
Go to the portal in front of the house. When you pass through it, you will hit another platform with levers. When you move them all, the horse will break the first chain and release the hand.
Freeing the other hand
There are cages on the left side of the house. You have to jump over them to the other side of the location. You will find a big broken arm there. You must go after it and at the end of the road, jump into the portal. There you will find 3 more levers, which you must move.
When you return from the portal, you have to get to the next puzzle. You have to go all the time straight after the next cages. In the end you will hit the platforms. As soon as you enter the first one, the passage will close.
A little puzzle awaits you. You must push the cup so that it is exactly in front of the flying opponent. When you place the cup in the right place, you must direct the two opponents so that they reach the trap. When this happens, the opponent drowns in the cup and opens the passage.
You must take a big magnet and push the ball in front of you. Thanks to this, the other hand will be released. Then you have to go back to the starting location and fight the boss.