Levels 35-39 | Raising in experience by completing quests TERA Guide
Last update: 11 May 2016
Areas to visit : Lake of Tears, Eldritch Academy Grounds, Colossal Ruins and Aurum Road.
You return to the Poporia, district, to the Lake of Tears. There is nothing of interest here, when it comes to quests or enemies, and the only problem here may be the BAM that stays here (Fangspawn) - it is one of the most irritating enemies, his attacks are unpredictable, is highly mobile and deals a lot of damage (especially at this stage into the game and in comparison with the earlier enemies). Since, you complete quests connected with him, in case of problems with eliminating this mob, you can do either of the following: either join a party to deal with it (this guide assumes that you play solo) or ignore this quest and continue on your path.
Next, go to the Eldritch Academy Grounds - another multistory location. Again, there are a plethora of quests and additionally, mobs occur here in big groups so, quests are fast and nice to complete. The mobs in this location are quite weak (and when you consider Fangspawn in the earlier location - unbelievably weak) but due to their numbers, they can be dangerous, if you take on too many of them at a time.
Colossal Ruins.
After you have cleared the academy, you will have to visit a quite difficult location: Colossal Ruins. The reason for which it is difficult is that, for some uncanny reason, mobs are unbelievably strong her, which is why you should try eliminating them one by one. Apart from the strength of the mobs, there is nothing special about this location. That is why, after you have cleared it, travel to the neighboring Aurum Road.
In spite of the fact that the levels of the mobs here are the same as of the mobs in the previous location, they are very weak (although they provide just as much experience), which is why you can approach them at ease. Soon, you should receive a storyline quest (on level 38), which will take you to the Dark Cathedral - another multistory location. At the end of this location, you will find an entrance to another instance - Cultist's Refuge.
Judging by this instance, you can tell that the action is getting heated - mobs are not so much stronger as they are several times tougher than their regular counterparts. Your party (or you, if you are trying this one solo) needs to watch out for one thing - in some of the chambers, at the exit, there is a single mob. If it is attacked, all other mobs from this area launch at you -which is why you need to clear the entire chamber first and take to this one afterwards. The bosses in this instances are easy to defeat, apart from the additional one (that is not required by the storyline) - while fighting, note the moment when the boss is trying to reach the center of the chamber. If you do not stop it (by stunning or putting to sleep) the boss will multiply after several seconds. If this happens, you need to stop attacking him and stay in motion at all times, because each of the copies deals AoE damage. After several seconds, the copies will disappear and you will be able to continue your fight. This instance is rewarded with a lot of experience (due to the quests that you can take over and over again) and due to the experience that you get from killing the mobs and the bosses), but it takes some time to complete it because you will be doing quite a lot of running back and forth. Complete this instance, at least once, and if you want to, complete it several times - additionally, you should obtain a couple of valuable items.