Trophies and achievements Syberia 3 Guide
Last update: 05 June 2017
In Syberia 3 you can get 40 Steam achievements - 15 of them are connected to the story so you get them as you progress through the game and 25 that requires a little bit of effort. Some of them have a few stages and require actions that spread throughout longer parts of the game - sadly, Steam won't show you your progress in a given achievement unlike, e.g. in Silence.
This sure ain't Kansas Leave the room, the one that you share with Kurk, in the hospital in Valsembor (you get this achievement automatically by progressing through the story). | |
One flew over the nut-job's nest During Dr. Mangoling's test you can't let the indicator in the lie-detector move over the red field because it means that Kate is not telling the truth - you can only say truth, half-truth or remain silent. | |
Friends for life Speak twice with the two old hands in the hospital - before adjusting the key from Dr. Mangoling that can open the door to the elevator and after you try to open them. | |
Respect the protocol Leave Dr. Olga's psychiatric floor by using Dr. Mangoling's key (you get this achievement automatically by progressing through the story). | |
No time to lose! Filtrate the poisoned water, near the dam, from the river near Youkol camp (you get this achievement automatically by progressing through the story). | |
You call that cheating...? Examine the items that are in your equipment and click their 15 (in total) active points; most of the items have at least 1 active point, some (e.g. the key to the elevator in the hospital or oxygen tanks) have 2, also, it is worth to check them after making some changes to them (after fixing the elevator key, soaking the sponge with ink etc.) - you can get this achievement in Youkol's camp near Valsembor. | |
The castle Reach Valsembor (you get this achievement automatically by progressing through the story). | |
Valsemborgate During the conversation with Steiner show that you know about the catastrophe in Baranour (by reading captain Obo's journal). | |
Steiner family Get Steiner's and his granddaughter's sympathy by giving a medicine to the old man (you get this achievement automatically by progressing through the story). | |
Grumpy old... Irritate Steiner three times: try to leave the workshop when the watchmaker closes the door before Kate and gets a heart attack (1); turn on the mechanical bird that stands on the table, right from the mug (2), when you have to look for the medicine; the last one (after Sarah's leave) when the man sits in the basement and is finishing the prosthesis for Kurk - use the light switch near the ferry's model (3). | |
Crime and punishment Convince captain Obo in the tavern to transport Youkol during your first try. | |
Martingale Use a previously acquired information about someone and use it as an argument to convince them (dialog option no. 2) - you can get this achievement when you speak with captain Obo and you have read his journal before starting the conversation; during a conversation with mayor Buliakin if youhad talked with a female protester beforehand; during a conversation with Katerina if you saw her photo album before the conversation. | |
A word to the wise... Load the coal cart in the hangar from the right chute during your first attempt. | |
Time to collect your thoughts Create a spare ignition key in Steiner's workshop (you get this achievement automatically by progressing through the story). | |
Master locksmith Create a spare ignition key in Steiner's workshop during your first attempt. | |
Mechanical awakening Start the ferry, by clicking on the ignition station, when you have the right spare ignition key (you get this achievement automatically by progressing through the story). | |
Lobbyist Get mayor Buliakin's approval to open the underwater gate. | |
The Valsembor horror Listen to the local legend about a lake monster - first from Youkol craftsman (the booth with an octopus' sculpture in the big tent in Youkol's camp) and then from the Valsembor's fisherman (the platform near the quayside - above the locker with diving gear). | |
The scriptwriter's nightmare Perform 5 actions that moves the story or add something to the it but they can be done later or at all, e.g. (some of the examples below are only assumptions):
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20,000 leagues under the lake Open the underwater gate that allows you to swim to the lake in Valsembor (you get this achievement automatically by progressing through the story). | |
Turning the tables Look through the window in the pass checkpoint when you return to Youkol's camp during a night and learn what happened to detective Cantin. | |
Brave... in good time! During another conversation with the mayor that can happen when Kate, during night, goes to the station and returns to the hospital to take Kurk - for that to happen you had to convince Buliakin to open the underwater gate and, in addition to that, there is a possibility that you had to speak with the female protester about the mayor; in order to meet him go from the square near the station and use the stairs that leads to the square in front of the town hall. | |
Colonel, are you receiving me? Over. Impersonate Dr. Olga when you speak with Colonel by using short-wave radio (you get this achievement automatically by progressing through the story). | |
Cassandra Let Dr. Zamiatin know who Dr. Olga really is - in order to do that you must try to convince him twice: during the first conversation in his office and after reading Olga's mails - after that you must go back to Zamiatin and ask about his right arm again; you get the achievement during Kate's next (secret) visit in the hospital when Zamiatin calls her to visit his office. | |
The long goodbye Free Kurk, held in the hospital's "bed" in Dr. Olga's office (you get this achievement automatically by progressing through the story). | |
Ice breaker Start the ice breaker mechanism on the ferry during your first attempt (without turning off the engine). | |
We're going to need a bigger boat Give captain Obo a lamp for lifeboat during the end of the ferry ride (you get this achievement automatically by progressing through the story). | |
I am legend Get the activation key from Katerina during your first attempt. | |
XZ2000... 2.0 Activate the automaton in the amusement park and Oscar's return (you get this achievement automatically by progressing through the story). | |
Available brainwidth During the conversation near the rubble in the subway you must remind Kurk what he needs to do - right after you find clothes for Oscar you must go to the place right from the ladder that leads to the surface, where Youkol are removing rubble from the subway's entrance and then speak with Kurk. | |
Tripping Restore electricity to the amusement park before you learn that you must do it in order to haul away the ferry - you get the achievement during the conversation with Oscar before you try to move Krystal. | |
The Community of the ostrich "Relocate" the ferry (you get this achievement automatically by progressing through the story). | |
I is somebody else Become Oscar in Baranour (you get this achievement automatically by progressing through the story). | |
Ironic, ain't it? You get it when you try to return to Kate right after the airlock is closed behind Oscar - you have to press the red button a few times, the button is next to the glass near which Kate stands. | |
A little tenderness, maybe...? You have to pet an ostrich tree times, each time during a different circumstance: in the big tent in Youkol camp near Valsembor - during a day time (1), when you go back there during a night (2) and in the camp near "Olympia" swimhall (3). | |
Raiders of the lost temple Lead the three rays through lenses in the pool in less than 20 moves. | |
O spirits, are you there? Go through Youkol temple's opened gate (you get this achievement automatically by progressing through the story). | |
Anything goes Activate the water mill's mechanism before you speak with the customs officer who gives Kate this task. | |
Mobile communication Send a Youkol guard the right smoke signals and, while doing so, you can't let the smoke disappear in the furnace - the best way to do that is to first open the exhausts from four funnels and then close air in the pipe on the left, after that you can make a fire in the furnace. | |
What counts is not the destination... Complete the game. |