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Star Wars: Empire at War Game Guide by gamepressure.com

Star Wars: Empire at War Game Guide

Table of Contents

Mission 10: Carida | Rebel campaign Star Wars EAW Guide

Last update: 11 May 2016

Introduction explains almost everything. You must get to the depot in south-eastern corner of the map, but first you must destroy generator in north-eastern part.

There are some stormtroopers patrolling square near your starting position. You can kill or avoid them. Now you need to get past two turrets located west from landing zone. Turn on Solo's sprint ability, get close to them and then activate EMP blast. Now quickly destroy turrets with both your heroes, since they will be disabled only for a short time.

You can go down the street right now untie you reach some TIE Maulers and construction point. Let Han Solo capture this point, and in the meantime steal one of the vehicles with Chewie's special ability. A lot of troops will go after you, so immediately build healing station and begin to crush enemies with your stolen vehicle. If it becomes badly damaged, self-destruct and bring Chewbacka near your station. You can defeat remaining stormtroopers there.

Fortunately, there are some construction points on the map. You will be able to regain your health or repair your machines there. - Mission 10: Carida - Rebel campaign - Star Wars: Empire at War - Game Guide and Walkthrough
Fortunately, there are some construction points on the map. You will be able to regain your health or repair your machines there.

Once you're done with enemy infantry, wait for Chewie's skill to regenerate. Then send him to steal... an AT-AT. This mighty machine stands in north-western corner of the map. With it's help you will be able to defeat all nearby troops and vehicles. Remember, that walker can crush infantry under its feet. After clearing this area, come back to bactra tank, sell it and build repair station instead. Go to the northern part of main street (the one that cuts whole map in half). Destroy any incoming patrols healing your AT-AT between the battles. After that, blast three enemy turrets too, starting from anti-vehicle one. You might need to use Solo's EMP blast if you want to keep AT-AT alive.

When main street is clear, go after power generator. Once you blow it up, you can abandon your walker. It won't be necessary from now on. Go to the depot, destroying any imperial remnants on the way. When you'll reach your target, large contingent of enemy troops will land on the map. Position yourself on the main street. Wait for enemy, lure him into square adjacent to the depot, and then flee through the northern exit. Now run to the landing platforms and you'll win.

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