About the Game | Basics Star Wars EAW Guide
Last update: 11 May 2016
Empire at War is a combination of three RTS games. In a galactic mode, you may control production, development of planets and plan your attacks. There are two other modes - a space and a land one. They are used to determine outcome of battles and they also push the plot forward. The planet, which is a destination of a new mission, is usually marked with a red cross. Detailed description of mission is available in the holocron.
Between missions, you must build-up your forces on the galaxy map. Last tasks require strong, advanced army. That's why I've put short chapters called "Conquest" between mission solutions. They will tell you how to prepare for upcoming battles.
Remember that you may change the game speed during battles and on the galaxy map using "Gameplay" menu. I recommend you to leave the first one as it is - it makes battles more dynamic. The second one however should be decreased by one. If you don't do this, galactic time will flow very fast and briefings with "talking heads" will take you a lot of time needed for other actions. You may also need some extra time to queue production on all your planets, especially if you have a lot of them.
In this moment I should mention that important events in the galaxy are triggered by completing your tasks and are not connected with the time. You can use this fact to make the game easier. If you conquer all available systems (excluding your next mission objective), you may speed the game up the time and make money as long as you like. After a while the mission marker may disappear, but you can finish this task anyway. However, remember that having thousands of credits makes the game not so funny, as it can be.