Meeting Grounds, Bright Lands | Alin Rise of Nations ROL Guide
Last update: 11 May 2016
Meeting Grounds
This time you have to defend your base against enemy attacks. You control two armies here: Alin (led by Giacomo) and Vinci (led by a new hero named Pulitore). Basically, you mustn't let the enemy destroy the oasis (1). Its destruction means you have to repeat the mission. Take all your troops from both camps and place them around the central oasis. Build two additional mines for Alin (2). Invest your Research Points with both factions. When Vinci have enough gold (speed things up with caravans), buy the post (3). It will let you build another mine (4). |
Enemy attacks will grow in strength after about half of the time limit passes. If you secured your economy, you should be able to afford constant unit production. In time, try to move your defenses away from the oasis (note that you can repair it as any other building, should something happen to it). Enemy will strike from the North, South-West and West. When the time limit is close to its end, throw everything you've got to defend the oasis, thus sacrificing everything else.
HINT: There's a bonus quest to take over three Berserker camps (4). These soldiers are quite strong and will be a good addition to your army.
Bright Lands
A quick and easy mission. Head to (1) and you'll get a quest to take over the enemy city (2). Do so - it's hardly defended. Once you're done, you'll have to kill three genies that came out of the ruins in the middle of the map. Don't wait for them to attack you, just go and take care of them. Carlini's Snipe comes in handy. HINT: Gather all relics (*) to perform a side-quest. |