Maldini, Umberto Forest, Tarona | Vinci Rise of Nations ROL Guide
Last update: 11 May 2016
Maldini
A simple Skirmish-like scenario, in which you have to take over all enemy cities. Your reflexes in conquering neutral territories is the key in here. Try to form a few separate units and use them to take over neutral encampments and cities ASAP. Time is essential. Concentrate mostly on mines - when you have the upper hand with resources, you won't have any problems winning the match. |
Umberto Forest
Your first goal is to conquer 3 places: a settlement (1), a mine (2) and a city (3). Start to expand your base (train miners in your western mine), and send your troops to the North, where they can take over your targets. You can also consider buying these locations for your Wealth. When you complete the initial task, you will be told to destroy the enemy bunkers (5) and take over the capital (6). You'll also get a bonus quest to send Lenora to the Pirata City (4). Head over there, avoiding any contact with the enemy. The Pirata will propose a deal: you give them 300 Timonium and 300 Wealth, and they will produce 3 Destroyers for you. Fair for me. |
All that's left is to break through the enemy defenses. You'll need some siege weapons to destroy those bunkers. The capital can be easily conquered using air transports to move your troops near it from the south (6). No defenses there.
Tarona
Conquer the second mine, North of the base (1). After a few minutes you'll be asked for help by local mercenaries (2). Use your caravans to trade with them (happens automatically, just build enough of these), and after a while you'll get a set of free cavalry units. Gather your troops and attack the alien shipwreck (3). When you destroy it, you'll get another task: conquer the enemy base (5), after destroying the reactor that's powering it (4). When you attack the reactor, the enemy hero will probably show himself to defend it. It's a good opportunity to get rid of him. When you feel strong enough, attack the main city. Meanwhile, form your defenses in a narrow pass between (5) and (4). |