Rifts - explanation RIFT Guide
Last update: 11 May 2016
RIFT is not very different from all the MMO games out there. Although it started something that later on has became really popular in MMO games - Global Events - in this case, Rifts.
Rifts appear randomly, there is no set time. You will see an icon on the map showing where there's a Rift at that time. There can be multiple Rifts in a region at the same time.
There's a few different kinds of Rifts that represent the primal elements: Air, Death, Earth, Fire, Life and Water.
Rifts usually have three regular and two bonus stages, although a Rift can go even up to 10 stages. The first and the second stage of a Rift requires players to eliminate a few minor mobs, but in the third stage (that has a timer) appears one or multiple bosses. If the players manage to kill all the enemies in time, then all the bonus stages will start. The first bonus stage also has a timer and gives players another wave of mobs to defeat. And again, if they manage to kill everything in time, then they will go into the second bonus stage. In this stage another boss appears, but this time it will be a lot harder to kill.
There is usually a lot of people in the area, so closing Rifts shouldn't be a problem. Sometimes though, people don't pay attention to Rifts. Even though Rifts disappear after 90 minutes, they can create something that is called Footholds, and these are small areas that are overrun by a small group of mobs.
There is also a few objects that appear in the area of a Rift. You can only use them once, and they are:
- Blue Crystals - gives a buff Source of Vigor, which increases energy regeneration for 30 seconds
- Green Crystals - gives a buff Source of Vitality, which increases health regeneration rate by 4% for 30 seconds
- Red Crystals - gives a buff Source of Power, which increases damage dealt by 25% for 30 seconds
- Tombstones - gives a Companion Pet that will attack the enemies around the Rift (only found at Death Rifts)