Prison Block | Walkthrough Outlast Guide
Last update: 03 April 2023
You'll wake up in a solitary with crossed painted all over the walls. As you approach the exit, one of the lunatics will open the door for you. Look around the new courtyard - you'll see several of the ones that have been attacking you, but they won't have evil intentions towards you this time.
Move towards the stairs, listening to what the naked guys have to say about you, then go down. Check every door. In one of the solitaries there will be a crack in the wall through which you can squeeze.
Turn left and climb to the floor above. You'll see two guys there; one of them will start screaming at you. Ignore him, turn around and leave through the door behind you. Go straight on, then right. You'll see a ledge along the wall, so use it to get across.
You can only turn left, so do it, and walk through the decontamination chamber. Start ascending the stairs quickly and use the first available door.
You'll see another lunatic, talking to a wall. Right next to him, there is a hole in which you're supposed to jump. You'll find yourself a level below, in a corridor with another inactive decontamination chamber. Before jumping, though, make sure to get the documents to the left of the guy.
Once you're below, the game will tell you that in order to activate another chamber, you need to close the door on the other side. To do it, you need to locate the controls. Go across the table and open the door labeled "Exit" to walk out into another corridor. Be very quiet, there are two enemies lurking there. The first won't detect you if you don't make a sound, the other one is in the control room at the end of the corridor.
The one in the control room will see you immediately, forcing you to run. Make a dash for the place with the closed decontamination chamber doors, run past them and into the next room. Hide in the lockers and wait the enemy out. Go back to the security room - the lunatic will be gone. Use the control switch to activate the chamber and backtrack to it.
On the way, the guy that's been chasing you earlier will break open one of the closed doors in the corridor. You can use this to find a battery in the room. Sneaking and hiding, go back to the activated doors and step into the next area of the complex.
Move along the corridor, past the closed door to another security room, and at the end of the way, behind the grate, you'll see the same naked men as before. Turn right, grab onto the ledge and move along the wall towards the windowless window.
Jump back inside, and the men will be gone. As you move further on, you'll see a broken chamber door to go through. Go straight on - on your left, you'll see on the evil guys severing the head off another man. At the end of the way, there's a corpse of a guard. He'll have an access card on him. Take it, turn around and when you're back at the broken chamber, take a left turn this time.
Approach the door that require the access card and move further. It will be dark in here, so don't try to move without your video camera on. Follow the path until you see of the naked guys trying to get you. The way ahead is blocked, and if you go back, the other one will grab you. Watch out - one blow and you're dead. The only way of escaping is through the window on the right.
Jump out, grab onto the ledge and move to the right. Eventually, you'll be able to go back inside. The guys will be gone again. Leave this room; on the right there will some batteries, and on the left a corridor to take.
A while later, you'll reach another security room (quite a lot of them here). As you activate another decontamination chamber, the one you've passed by, the well-known super-strong fat man will start banging on the window glass. Turn around quickly and run straight on. A flap to the ventilation shaft in the ceiling will open right before your eyes, so jump in and keep going as if the devil himself was on your tail.
Eventually, you'll see a way out. Jump down into the corridor and run for the grates. Your opponent is in the security room, so instead, run to the chamber. Unfortunately, the chamber will blow up right before you'd want to go through it, and you'll be thrown back out the window and several levels below.
After a short cutscene, you'll find yourself in some sort of morgue.
Watch out, your buddy will run down there too, looking for you. Squeeze into some dark corner and wait until he goes away. When he does, go up the stairs he used earlier. Turn right and follow the corridor. I walked instead of running, just to be sure he wouldn't hear me.
Once you're back on the ground floor, you'll need to circle this room from above, then escape through the grate-less passage on the left. Afterwards, turn left; another inactive chamber will be blocking the other path. Squeeze through the shelves. If the monster was still after you, he'll stop now.
Ahead, by the corpse of the dead guard, you can find a battery, and on the right there's a collapsed passage you're going to have crawl through. Afterwards, follow the corridor until you reach the arena entrance where one the bad guys beheaded a man.
As you step onto the arena, everyone in the cages will turn their attention to you, but won't attack. On the left, there's a bed you can use to boost yourself up. Once there, go right.
You're going to have walk past a man sitting on a chair; middle through, he'll jump you, so move the mouse to shake him off. Keep going. Hug the wall at the collapsed floor segment, then jump across. The stairs up will lay open before you.
Before you go up, though, grab a document folder from the nearby cell. There's nothing else beside it. On the next floor, turn right immediately to find a battery in a cell, or turn left to move the plot. As you follow the main corridor, one of the inmates will leave his cell and start hitting you if you're close. Keep going until you have to hug the wall again. If your pursuer hasn't given up yet, he'll leave now.
As soon as you take a few steps, another hyperactive lunatic will start choking your character through the bars. Move the mouse until he lets go, then proceed ahead.
Eventually, your character will step into an abandoned solitary. To the left, there's a small hole that you can squeeze through.
At the other side of the wall you'll stumble upon a man who won't do you any harm. Leave his cell and follow the corridor to the right. In the last cell on this level you'll find a battery, and in the previous one, another hole down. There, go down the stairs that's located on the same side as the light.
On this level, in the room with a lot of blood, turn left. You'll find yourself in a large hall, with another hole in the center. Same as before, jump down.