Listings - Traps - p. 1 Orcs Must Die! 2 Guide
Last update: 11 May 2016
Boom Barrel Dispenser - once awhile it releases boom barrels which can be detonate by shooting at them.
Barricade - it can be used to block the enemies' path. If you create a narrow path enemies will try to pass that way but if you block it completely they start destroying the barricade. This trap can be easily destroyed by Cobold Sappers.
Tap (only for Battle Mage) - very useful trap which can drastically slow down enemies.
Ice Vent (only for Sorceress) - countertype to Battle Mage's Tap. It can froze the enemies but need to reload.
Dwarf Guardian - he can throw the bombs. They are quite inaccurate but in narrow paths with lots of enemies they can make tremendous damages. They can be easily killed by gnolls.
Arrow Wall (only for Battle Mage) - one of the most universal traps. It's quite cheap, has long range and makes a big damages.
Acid Sprayer (only for the Sorceress) - countertype for Arrow Wall, it has almost the same attributes but uses acid to attack.
Haymaker - quite cheap, ceiling trap. It's great in low corridors and narrow paths especially in groups. Be careful because it can throw enemies to various places. It has to be reload after use.
Shock Zapper - it has electric charge which can damage the enemies. It's quite expensive but has weak attack. You can set it on the ceiling in order to attack the flying enemies but archers are the better choice.
Spring Trap - it can throw light enemies on long distances. It can be useful if place it near chasms.
Spikes - cheap trap which can inflict medium damages. It's quite good if you don't have much money.
Boulder Chute - ceiling trap. It can be activated by shooting at it. It discards rocks on enemies heads but it's not very useful due to its manually control.
Bear Trap - trap which can inflict big damages and stuns enemies. Unfortunately it's only once-time trap.
Archer Guardian - archers can shooting with arrow and fire arrows at the enemies (land and air) on great distances. They are great in big groups but they must be protected because gnolls can easily kill them.
Void Wall - quite cheap but requires huge wall. You can use wind belt to throw enemies into it and get coins and potions. In practice it's useless.