Level 15 - Twisted Halls Orcs Must Die! 2 Guide
Last update: 11 May 2016
Time limit: 16:30
Waves: 12
Enemies: Heavy Orc Warrior, Crossbow Orc, Kobold Runner, Earth Lord, Gnoll Hunter, troll, Swamp troll, Hobgoblin Shaman , Cyclop Mage, org, Thunderbat, Kobold Runner, Earth Elemental
Recommended weapons and traps: Sceptre of Domination (Blunderbuss), bone amulet, ice amulet, tap, pounder, barricade, ginder
Reward: nightmare mode, costume
Walkthrough:
Key to win in this level is to set trap on one flank and fight with the orc on the other side. It doesn't matter if you choose to set traps on the north (P2) or on the south (P1) remember that you will have to fight with enemies on the opposite flank. Set three barricades from stairs to the wall and the set another ones creating narrow path near the wall. Set there grinders, vents and haymakers or pounders. In this way you will create great defensive line (picture). In the meantime eliminate orcs on the other side and between the waves lengthen the path.
When you get to the half of the wall start making second path on the opposite place. To third wave you should have at least short path. From the third wave you will also be attacked by flying enemies (W5, W6). The best way to eliminate them is using ice amulet (picture) but you can also buy archers. In the next part of the mission continue with constructing path and eliminate enemies.
Nightmare difficulty:
On this difficulty level you have to running from one rift to another without a brake and eliminate all enemies that can get into it. Before the level upgrade all traps and weapons to level 3: sceptre of domination (blunderbuss), ice amulet, ring of lightning, acid sprayer, haymaker, decoy (with recharge ability), scorcher, steam trap, mana rage trinket.
Choose one of the rifts and in the corridor at the bottom of the stairs set two lines of steam traps, tap decoy on them and on the ceiling set four haymakers. Use rest of the money to buy archers near both rifts (they must shoot at flying enemies from two entrances W5 and W6) and some steam traps on the corridor near the next rift. Use magic and weapons to kill all enemies on the weaker flank and quickly get to the second one and help your traps in fight. In the second wave buy one archer on the each rift and start setting traps on the weaker flank (tap there decoy). In the next waves continue setting another traps (scorches, sprayers) and don't forget to jumping between the rifts and eliminating all enemies. In the fourth wave quickly kill one or two earth lords (use mana trinket) because there will be four of them and it will be hard to kill them all when they get close to the rifts. Also look out for gnolls, they can easily kill archers. Continue setting traps (new haymakers, scorchers etc.) until you create powerful defensive lines (picture). On this level the most important thing is still looking at the minimap and kill all enemies who pass through the traps. You can also use ice amulet in fight with flying units which will help you archers. When the defensive lines will be ready it will be a piece of cake to end this level.