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Need for Speed Rivals Game Guide by gamepressure.com

Need for Speed Rivals Game Guide

Table of Contents

Catching racers | Cop career NfS Rivals Guide

Last update: 01 February 2017

The use of unmarked police car can help you in surprising a racer - Catching racers | Cop career - Cop career - Need for Speed Rivals Game Guide
The use of unmarked police car can help you in surprising a racer

General assumptions of pursuits in Need for Speed Rivals do not differ in any significant way from what fans of this series are used to with previous "police" parts, so in order to successfully lock up any racer you have to catch him or completely destroy car controlled by him.

The pursuit itself can begin in very different ways and this is of course dependent on circumstances of the event. If you have joined the event, you'll start it right away and the pursuit will end when you stop all racers, the time limit is up or all uncaught racers reach the finish line.

But if we are talking about free exploration of the game world, then here have you much more freedom. First of all you can look for any pursuit which takes place in the area and depending on your preferences ignore it or join it (hit the racer car or activate police siren. In addition you can encounter a racer which is currently not followed by anyone. In this case it is very helpful to have unmarked police car (Undercover category) and this is because you can easily approach the car that drew your attention and attack its driver by surprise, taking off part of its energy at the very beginning.

ESF is very useful gadget to weaken racers cars - Catching racers | Cop career - Cop career - Need for Speed Rivals Game Guide
ESF is very useful gadget to weaken racers' cars

Energy bars of chased cars can be depleted mainly by hitting the vehicles. Look for possibility to frontally collide with them or hit them from the side if it is possible, although just as important (and even maybe more important) is fact to have a large difference in speed at the collision moment, because this mainly determines how many damage points will your car deal to the racer's vehicle.

Equally useful is using pursuit technologies. All available technologies are described in details later in this chapter, so at this moment I'll suggest only that it would be good to have at least one typically offensive technology, as ESF for example, which can take off even half of the energy bar of the chased car.

Once the energy bar of the racer is depleted, his car is destroyed - Catching racers | Cop career - Cop career - Need for Speed Rivals Game Guide
Once the energy bar of the racer is depleted, his car is destroyed

As I said at the beginning of this page, pursuit can be ended by destroying the racer's car among other things, which is after depleting its energy bar. A big advantage of the described game is that racers during the pursuit do not use repair shops along the way, so you do not have to worry about the fact, that after almost complete depletion of the energy bar of the chased car, the vehicle will return in the ideal state.

I advise to destroy racers' cars mainly when you have to chase few of them, because all activities can be done during the driving, not losing the distance to other cars participating in the pursuit.

The second possibility is to stop the racers car - Catching racers | Cop career - Cop career - Need for Speed Rivals Game Guide

The second possibility is to stop the racer's car. This is more difficult to achieve but the main advantage of this method is fact that you do not have to waste time to take off the entire energy bar of the chased car. That makes this method to perfectly work in Interceptor events for example, where the key to success if to quickly end the pursuit.

Look for possibility to stop the chased car mainly when it collides with police blockade or environment elements due to your actions. Try to get in front of the racer's car, perpendicularly to it or hit it from behind and hold it down to the obstacle he collided with. Each time you have to wait until the busting bar fills up (as on the above screen), thanks to which the pursuit will end.

Notice - the racer's car doesn't have to be at a complete standstill when you fill up busting bar, because minimal movements are "allowed" - this is at maximum few kilometers per hour.

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